[AI_UI_Boot_Legal]
{Alien: Isolation, Alien, Aliens, Alien 3 TM & © 2014 Twentieth Century Fox Film Corporation. All rights reserved. Twentieth Century Fox, Alien, Aliens, Alien 3 and their associated logos are registered trademarks or trademarks of Twentieth Century Fox Film Corporation. Alien: Isolation game software, excluding Twentieth Century Fox elements © SEGA. Developed by The Creative Assembly Limited. Creative Assembly and the Creative Assembly logo are either registered trade marks or trade marks of The Creative Assembly Limited. SEGA and the SEGA logo are either registered trade marks or trade marks of SEGA Corporation. All rights reserved. Alien: Isolation uses Havok™. © Copyright 1999-2014 Havok.com, Inc. (and its Licensors). All Rights Reserved. See www.havok.com for details. Uses Autodesk ® Scaleform ® Copyright © 2012, Autodesk, Inc. All rights reserved. Powered by Wwise © 2006 – 2014 Audiokinetic Inc. All rights reserved. Without limiting the rights under copyright, unauthorised copying, adaptation, rental, lending, distribution, extraction, re-sale, renting, broadcast, public performance, or transmissions by any means of this Game or accompanying documentation or part thereof is prohibited except as otherwise permitted by Sega.}

[AI_UI_Boot_Legal_PC]
{Alien: Isolation, Alien, Aliens, Alien 3 TM & © 2014 Twentieth Century Fox Film Corporation. All rights reserved. Twentieth Century Fox, Alien, Aliens, Alien 3 and their associated logos are registered trademarks or trademarks of Twentieth Century Fox Film Corporation. Alien: Isolation game software, excluding Twentieth Century Fox elements © SEGA. Developed by The Creative Assembly Limited. Creative Assembly and the Creative Assembly logo are either registered trade marks or trade marks of The Creative Assembly Limited. SEGA and the SEGA logo are either registered trade marks or trade marks of SEGA Corporation. All rights reserved. © 2014 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo and combinations thereof are trademarks of Advanced Micro Devices, Inc. in the United States and/or other jurisdictions. Alien: Isolation uses Havok™. © Copyright 1999-2014 Havok.com, Inc. (and its Licensors). All Rights Reserved. See www.havok.com for details. Uses Autodesk ® Scaleform ® Copyright © 2014, Autodesk, Inc. All rights reserved. Powered by Wwise © 2006 – 2014 Audiokinetic Inc. All rights reserved. Without limiting the rights under copyright, unauthorised copying, adaptation, rental, lending, distribution, extraction, re-sale, renting, broadcast, public performance, or transmissions by any means of this Game or accompanying documentation or part thereof is prohibited except as otherwise permitted by Sega}

[AI_UI_DLG_NO_PROFILE_SELECTED]
{No Profile selected. If you do not sign into a Profile progress will not be saved and autosaving will be disabled. Do you want to continue?}

[AI_UI_DLG_NO_PROFILE_SELECTED_TITLE]
{No Profile Selected}

[AI_UI_DLG_GUEST_PROFILE_SELECTED]
{You are signed in as a Guest and will be unable to save data.}

[AI_UI_DLG_SIGNIN_CHANGE]
{A sign-in change occurred. You have been returned to the title screen.}

[AI_UI_DLG_SIGNIN_CHANGE_TITLE]
{Sign-in Status Changed}

[AI_UI_DLG_CHANGE_PROFILE_CONFIRMATION]
{Do you really want to change the active Profile?}

[AI_UI_DLG_CHANGE_PROFILE_CONFIRMATION_WITH_WARNING]
{Do you really want to change the active Profile? All unsaved data will be lost.}

[AI_UI_DLG_CHANGE_PROFILE_CONFIRMATION_TITLE]
{Change Profile}

[AI_UI_DLG_EMPTY_PROFILE]
{No Profile}

[AI_UI_DLG_INVALID_GAME_DATA]
{There seems to be an issue with your game data. Please verify the integrity of the game cache in the Steam properties of Alien: Isolation and try again. If the issue persists please contact the customer support.}

[AI_UI_DLG_INVALID_GAME]
{This seems to be an illegal copy of Alien: Isolation. The game will end in 30 seconds. If this is not correct please verify the integrity of the game cache in the Steam properties of Alien: Isolation and try again. If the issue persists please contact the customer support.}

[AI_UI_DLG_CHK_ERROR_GENERIC]
{There has been an error while accessing the hard disk cache of the game. The game will return to the Main Menu.}

[AI_UI_DLG_CHK_SAVE_ERROR_CACHE]
{There has been an error while accessing the hard disk cache of the game. The save operation has failed.}

[AI_UI_DLG_CHK_LOAD_ERROR_CACHE]
{There has been an error while accessing the hard disk cache of the game. The load operation has failed.}

[AI_UI_DLG_BTN_TO_MAIN_MENU]
{Back to Main Menu}

[AI_UI_DLG_STEAM_NOT_RUNNING]
{Steam client must be running to play this game.}

[AI_UI_DLG_NO_DX11]
{A graphics card supporting DirectX 11 was not detected.}

[AI_UI_DLG_STEAM_NOT_OWNED]
{You are trying to launch the game with an account which does not own the game. The game will now end.}

[AI_UI_DLG_ALREADY_RUNNING]
{Failed to start game (App already running).}

[AI_UI_DLG_FATAL_ERROR_TITLE]
{Fatal Error}

[AI_UI_DLG_STORE_NOT_SIGNED_IN]
{You need to be online to access the Store. Please check your connection and try again later.}

[AI_UI_DLG_STORE_NOT_SIGNED_IN_PC]
{You need to be online to access the Steam Store. Please check your connection and try again later.}

[AI_UI_DLG_STORE_ERROR]
{An unexpected error occurred while accessing the Store. Please check your connection and try again later.}

[AI_UI_DLG_STORE_ERROR_PC]
{An unexpected error occurred while accessing the Steam Store. Please check your connection and try again later.}

[AI_UI_DLG_RECONNECT_CONTROLLER]
{Please reconnect the controller}

[AI_UI_DLG_WARNING_GOND_DOWNLOAD_TITLE]
{Downloading content for Alien: Isolation}

[AI_UI_DLG_WARNING_GOND_DOWNLOAD_DESC]
{In order to play Alien: Isolation you need to download content from the Xbox Games Store. Press confirm to continue.}

[AI_UI_DLG_WARNING_MISSING_PACKAGE TITLE]
{Missing Content}

[AI_UI_DLG_WARNING_MISSING_PACKAGE]
{The missing content is being installed. Installation progress: %.1f%%}

[AI_UI_DLG_WARNING_MISSING_PACKAGE_CONFIRM_ABORT]
{Are you sure you want to cancel and return to main menu?}

[AI_UI_DLG_CONFIRM_SEASON_PASS_DOWNLOAD]
{Season Pass DLC is available do you wish to download it now?}

[AI_UI_NET_LEADER_BOARD_STILL_UPLOADING]
{Your score has not yet been posted to the leaderboard. Please wait until the operation is completed.}

[AI_UI_NET_LEADER_BOARD_SIGN_IN]
{You need to be online to see the Survivor Mode Leaderboard and post your scores.}

[AI_UI_NET_LEADER_BOARD_GUEST]
{You are signed in as a Guest and will be unable to save data or view and post to the Survivor Mode leaderboards.}

[AI_UI_NET_CONNECTION_LOST]
{Connection lost.}

[AI_UI_NET_PRESS_BUTTON_SIGN_IN]
{Press #start# to sign in}

[AI_UI_NET_SIGNIN]
{Sign in}

[AI_UI_NET_LEADER_BOARD_NOT_SIGNED_IN]
{You need to be signed in to see the Leaderboard.}

[AI_UI_NET_LEADER_BOARD_NOT_AVAIL]
{This account is not able to view the leaderboard.}

[AI_UI_NET_CONTENT_RESTRICTED]
{-}

[AI_UI_NET_LEADER_BOARD_UPLOAD_ERROR]
{An error occurred while posting your score to the leaderboard. Your score has not been updated. If you cancel the leaderboard results of this playthrough will be lost.}

[AI_UI_NET_LEADER_BOARD_UPLOAD_ERROR_DISCONNECTED]
{The connection has been lost. Your score has not been posted to the leaderboard.}

[AI_UI_NET_LEADER_BOARD_UPLOAD_ERROR_NOT_CONNECTED]
{You are not online. Your score has not been posted to the leaderboard.}

[AI_UI_NET_LEADER_BOARD_UPLOAD_ERROR_ETHERNET]
{The Ethernet cable has been unplugged. Your score has not been posted to the leaderboard. If you cancel the leaderboard results of this playthrough will be lost.}

[AI_UI_NET_LEADER_BOARD_READ]
{An error occurred while retreiving the leaderboard entries.}

[AI_UI_NET_LEADER_BOARD_READ_DISCONNECTED]
{The leaderboard entries could not be retrieved.}

[AI_UI_NET_LEADER_BOARD_READ_ETHERNET]
{The Ethernet cable has been unplugged. The leaderboard entries could not be retrieved.}

[AI_UI_NET_GENERAL_SIGNIN_FAILURE_PS3 ]
{Failed to sign in to PSN℠.}

[AI_UI_NET_GENERAL_SIGNIN_FAILURE]
{Failed to sign in. }

[AI_UI_NET_LEADER_BOARD_SYSTEM_UPDATE]
{All leaderboard functionalities are disabled. Please apply the latest system software update.}

[AI_UI_NET_LEADER_BOARD_PATCH_UPDATE]
{All leaderboard functionalities are disabled. Please apply the latest game update.}

[AI_UI_CH_TITLE_0]
{The Basement}

[AI_UI_CH_PRIMARY_OBJ]
{Escape the Area}

[AI_UI_CH_DESC_0]
{Find your way up to the central elevator, restoring power on the way.}

[AI_UI_CH_SEC_OBJ_01]
{Restore Power to the Elevator}

[AI_UI_CH_SEC_OBJ_02]
{Escape in the Elevator}

[AI_UI_CH_TITLE_1]
{On Disc CH2}

[AI_UI_CH_DESC_1]
{On Disc CH2 }

[AI_UI_CH_TITLE_2]
{On Disc CH3}

[AI_UI_CH_DESC_2]
{On Disc CH3 (Amanda)}

[AI_UI_CH_OBJECTIVE_0]
{Collect 2 crew cards}

[AI_UI_CH_OBJECTIVE_1]
{Delete the System Data}

[AI_UI_CH_OBJECTIVE_2]
{Lock down the stairwell}

[AI_UI_CH_OBJECTIVE_3]
{onDisk 1 Obj1}

[AI_UI_CH_OBJECTIVE_4]
{onDisk 1 Obj2}

[AI_UI_CH_OBJECTIVE_5 ]
{onDisk 1 Obj3}

[AI_UI_CH_OBJECTIVE_6]
{onDisk 1 Obj1}

[AI_UI_CH_OBJECTIVE_7 ]
{onDisk 1 Obj2}

[AI_UI_CH_OBJECTIVE_8]
{onDisk 1 Obj3}

[AI_UI_CHAR_NAME_1]
{Amanda}

[AI_UI_CHAR_DESC_1]
{“Take a look around you. We're all we have. No one is coming to save us. We're on our own.”

Equipped with: 
Flamethrower, Cutting Tool, LVL 1 SAT, Flare, and blueprints for Molotov and Noisemaker}

[AI_UI_CHAR_NAME_2]
{Dallas}

[AI_UI_CHAR_DESC_2]
{"Mother's interrupted the course of our journey. It seems that she has…intercepted a transmission of unknown origin."

Equipped with:
Shotgun, Boltgun, Cutting Tool, Flare, and blueprints for Pipe Bomb, Molotov and Smoke Bomb}

[AI_UI_CHAR_NAME_3]
{Ellen}

[AI_UI_CHAR_DESC_3]
{"There's gotta be a way of killing it. How? How do we do it?"

Equipped with:
Flamethrower, Stun Baton, LVL 1 SAT, Flare, and blueprint for Flashbang}

[AI_UI_CHAR_NAME_4]
{Parker}

[AI_UI_CHAR_DESC_4]
{"I think we oughta discuss the bonus situation."

Equipped with:
Boltgun, Cutting Tool, LVL 1 SAT, Flare, and blueprints for Molotov, Flashbang and Noisemaker}

[AI_UI_DLG_CHK_LOAD_ERROR_WRONG_VERSION]
{Could not load the save data. The save data version is not supported.}

[AI_UI_DLG_CHK_LOAD_ERROR_CORRUPTED]
{Could not load the save data. The save data is corrupted.}

[AI_UI_DLG_CHK_LOAD_ERROR_GENERIC]
{Could not load the save data. An unexpected error occurred.}

[AI_UI_DLG_CHK_LOAD_ERROR_WRONG_USER]
{Could not load the save data. The save data has been created by another user.}

[AI_UI_DLG_CHK_LOAD_ERROR_DLC_CORRUPT_XBOX]
{The downloadable content [0%s] is corrupt and could not be loaded. Please redownload the content from Xbox Live}

[AI_UI_DLG_CHK_LOAD_ERROR_DLC_CORRUPT_PSN]
{The downloadable content [0%s] is corrupt and could not be loaded. Please redownload the content from the PSN Store}

[AI_UI_DLG_CHK_LOAD_ERROR_DLC_NOT_OWNED]
{Could not load the save data. You don't have the downloadable content needed to use this save file.}

[AI_UI_DLG_CHK_LOAD_ERROR_DLC_NOT_INSTALLED]
{Could not load the save data. The required downloadable content is not installed.}

[AI_UI_DLG_CHK_LOAD_ERROR_DATA_NOT_INSTALLED]
{Could not load the save data. The required content has not yet been installed.}

[AI_UI_DLG_CHK_LOAD_ERROR_TITLE]
{Save load error}

[AI_UI_INSTALL_STORAGE_REMOVED_RETURN_TITLE]
{The storage device containing the required installed data has been removed. The game will now be restarted.}

[AI_UI_DLG_STORAGE_DEVICE_REMOVED]
{The selected storage device is no longer available. Saving has been disabled.}

[AI_UI_DLG_DLC_STORAGE_DEVICE_REMOVED_RETURN_TO_FRONTEND]
{External device containing Downloadable Content removed. Returning to Main Menu.}

[AI_UI_DLG_DLC_STORAGE_DEVICE_REMOVED_CONTENT_UNAVAILABLE]
{Storage device removed. Downloadable Content unavailable.}

[AI_UI_DLG_STORAGE_DEVICE_REMOVED_TITLE]
{Storage unavailable}

[AI_UI_DLG_WSETUP_CONFIRM_NODEVICE]
{No storage device selected. If you do not choose a storage device, progress will not be saved and autosaving will be disabled. Do you want to continue? 
}

[AI_UI_DLG_WSETUP_CONFIRM_NODEVICE_TITLE]
{No Storage Device}

[AI_UI_DLG_WSETUP_CONFIRM_CORRUPTED]
{Could not load the progression data. The data is corrupted.}

[AI_UI_DLG_WSETUP_CONFIRM_FILE_FROM_ANOTHER_USER]
{Could not load the progression data. The data has been created by another user.}

[AI_UI_DLG_WSETUP_CONFIRM_WRONGVERSION]
{Could not load the progression data. The file version is not supported.}

[AI_UI_DLG_WSETUP_CONFIRM_LOAD_ERROR_TITLE]
{Load error}

[AI_UI_DLG_WSETUP_CONFIRM_NOSPACE]
{There is not enough space to save the game progression.}

[AI_UI_DLG_WSETUP_CONFIRM_NOSPACE_W_SIZE]
{There is not enough space for the games save data. You need %u KB of additional free space.}

[AI_UI_DLG_WSETUP_CONFIRM_NOSPACE_TITLE]
{Not enough space}

[AI_UI_DLG_WSETUP_CONFIRM_RETRY_ENUMERATE]
{An unexpected error occurred while enumerating the save data.}

[AI_UI_DLG_WSETUP_CONFIRM_RETRY_LOAD]
{An unexpected error occurred while loading the game progression.}

[AI_UI_DLG_WSETUP_CONFIRM_SAVE_ERROR]
{An unexpected error occurred while saving the game progression.}

[AI_UI_DLG_WCONFIRM_CHECKPOINT_NOT_AVAILABLE]
{Saving is disabled. The data could not be loaded.}

[AI_UI_DLG_WCONFIRM_CHECKPOINT_NOT_AVAILABLE_NODEVICE]
{Saving is disabled. The data could not be loaded.}

[AI_UI_DLG_WCONFIRM_CHECKPOINT_NOT_AVAILABLE_GOTOMAIN]
{Saving is disabled. The data could not be loaded. The game will return to the Main Menu.}

[AI_UI_DLG_WCONFIRM_CHECKPOINT_SAVES_DISABLED]
{Saving is disabled. The data has not been saved.}

[AI_UI_DLG_WCONFIRM_CHECKPOINT_MANUAL_SAVE]
{Are you sure you want to overwrite your current save data?}

[AI_UI_DLG_WCONFIRM_CHECKPOINT_MANUAL_SAVE_SALVAGE]
{Are you sure you want to spend 5000 points to create a temporary checkpoint for this game session?}

[AI_UI_DLG_WCONFIRM_CHECKPOINT_MANUAL_SAVE_TITLE]
{Overwrite save data?}

[AI_UI_DLG_WCONFIRM_CHECKPOINT_SAVE_ERROR]
{An unexpected error occurred while saving.}

[AI_UI_DLG_WCONFIRM_CHECKPOINT_SAVE_ERROR_NOSPACE]
{There is not enough space for the save data.}

[AI_UI_DLG_WCONFIRM_PROGRESSION_SAVE_ERROR]
{An unexpected error occurred while saving the game progression.}

[AI_UI_DLG_WCONFIRM_PROGRESSION_SAVE_ERROR_NOSPACE]
{There is not enough space for the progression save data.}

[AI_UI_DLG_WCONFIRM_SAVE_ERROR_TITLE]
{Save error}

[AI_UI_DLG_WCONFIRM_SAVE_ERROR_NOSPACE_TITLE]
{Not enough space}

[AI_UI_DLG_WCONFIRM_NEW_CAMPAIGN]
{Do you really want to start a new game? All the save data of your current campaign will be overwritten.}

[AI_UI_DLG_WCONFIRM_NEW_CAMPAIGN_SAVES_DISABLED]
{Do you really want to start a new game? Saving is disabled.}

[AI_UI_DLG_WCONFIRM_NEW_SOLE_SURVIVOR]
{Do you really want to start a new game? All the save data of your current mission will be overwritten.}

[AI_UI_DLG_WCONFIRM_NEW_GAME_TITLE]
{Start new game}

[AI_UI_DLG_SELECT_STORAGE_DEVICE_FRONTEND]
{If you proceed you will return to the title screen to select your storage device.}

[AI_UI_DLG_BTN_YES]
{Yes}

[AI_UI_DLG_BTN_NO]
{No}

[AI_UI_DLG_BTN_OK]
{OK}

[AI_UI_DLG_BTN_PROCEED]
{Proceed}

[AI_UI_DLG_BTN_CONFIRM]
{Confirm}

[AI_UI_DLG_BTN_CANCEL]
{Cancel}

[AI_UI_DLG_BTN_CLOSE]
{Close}

[AI_UI_DLG_BTN_DONT_SAVE]
{Continue without saving}

[AI_UI_DLG_BTN_SIGN_IN]
{Sign in}

[AI_UI_DLG_BTN_SELECT_STORAGE_DEVICE]
{Select storage device}

[AI_UI_DLG_BTN_OVERWRITE]
{Overwrite save data}

[AI_UI_DLG_BTN_RETRY]
{Retry}

[AI_UI_DLG_BTN_ABORT]
{Abort}

[AI_UI_DLG_BTN_DISABLE_SAVE]
{Disable saving}

[AI_UI_DLG_BTN_DELETE]
{Choose data to delete}

[AI_UI_DLG_DISC_NOT_INSTALLED_TITLE]
{Disc 1 is not installed}

[AI_UI_DLG_DISC_NOT_INSTALLED_MESSAGE]
{Disc 1 of the game is not installed. Please switch discs to install.}

[AI_UI_DLG_DISC_NOT_INSTALLED_CONFIRM]
{Install}

[AI_UI_DLG_DISC_INSTALLATION_TITLE]
{Installing game}

[AI_UI_DLG_DISC_INSTALLATION_MESSAGE]
{Please wait…}

[AI_UI_DLG_DISC_INSTALLATION_DESC]
{Required content is not yet available.}

[AI_UI_DLG_CONFIRM_SAVE_CHECKPOINT_TITLE]
{Overwrite save data?}

[AI_UI_DLG_CONFIRM_SAVE_CHECKPOINT_TITLE_II]
{Overwrite checkpoint save data?}

[AI_UI_DLG_CONFIRM_SAVE_CHECKPOINT_MESSAGE]
{Saving the game will overwrite your current save data. Are you sure?}

[AI_UI_DLG_CONFIRM_SAVE_CHECKPOINT_MESSAGE_II]
{Saving the game will overwrite your current checkpoint save data. Are you sure?}

[AI_UI_DLG_INSUFFICIENT_SPACE_TITLE]
{Insufficient space for save data}

[AI_UI_DLG_INSUFFICIENT_SPACE_MESSAGE]
{There is insufficient free space available to create save data. Would you like to continue without saving?}

[AI_UI_DLG_INSUFFICIENT_SPACE_CONFIRM]
{Continue}

[AI_UI_DLG_RESET_INPUT_MAPPING_TITLE]
{Input mapping reset}

[AI_UI_PAUSE_TO_FRONTEND_CONFIRMATION_SALVAGE]
{Please note that saves made using this save point can only be loaded from within this session and will be lost when abandoning, completing or quitting out of the Challenge.}

[AI_UI_DLG_RESET_INPUT_MAPPING_MESSAGE]
{Are you sure you want to reset input mapping to defaults?}

[AI_UI_DLG_LOADING_TROPHIES]
{Loading Trophies}

[AI_UI_DLG_INSTALLING_TROPHIES]
{Installing Trophies}

[AI_UI_DLG_REINSTALLING_TROPHIES]
{Re-installing Trophies}

[AI_UI_DLG_SETTING_UP_TROPHIES]
{Setting up Trophies}

[AI_UI_DLG_UPDATING_TROPHIES]
{Updating Trophies}

[AI_UI_DLG_GAME_DATA_TITLE]
{Alien: Isolation Game Data}

[AI_UI_DLG_INSTALLING_GAME_DATA]
{Installing}

[AI_UI_DLG_INSTALLING_SAVE_DATA]
{Save data configuration}

[AI_UI_DLG_WCONFIRM_QUIT_NOSAVE]
{Do you really want to quit the game?}

[AI_UI_DLG_WCONFIRM_QUIT]
{Do you really want to quit the game? All unsaved game progress will be lost. The current save is at %s.}

[AI_UI_DLG_WCONFIRM_LEAVE_NOSAVE]
{Do you really want to return to the Main Menu?}

[AI_UI_DLG_WCONFIRM_LEAVE]
{Do you really want to return to the Main Menu? All unsaved game progress will be lost. Time of current save: %s.}

[AI_UI_DLG_WCONFIRM_LOAD_CHALLENGE]
{Do you really want to restart the challenge? Your current progress will be lost.}

[AI_UI_DLG_WCONFIRM_LOAD_MISSION]
{Do you really want to restart the mission? Your current progress will be lost.}

[AI_UI_DLG_WCONFIRM_LOAD_CHECKPOINT]
{Do you really want to load this save? All unsaved game progress will be lost. Time of current save: %s.}

[AI_UI_DLG_WCONFIRM_LOAD_CHECKPOINT_NOSAVE]
{Do you really want to load this save?}

[AI_UI_DLG_WCONFIRM_LOAD_CHECKPOINT_MENU]
{Do you really want to load this save? Your current save will be overwritten during the next save operation.}

[AI_UI_DLG_WARNING_TITLE]
{Warning}

[AI_UI_DLG_WCONFIRM_LOAD_CHECKPOINT_TITLE]
{Load save}

[AI_UI_PRESENCE_IDLE]
{Idle}

[AI_UI_PRESENCE_MAIN_MENU]
{Main Menu}

[AI_UI_PRESENCE_KILLED_BY_ANDROID]
{Killed by an Android}

[AI_UI_PRESENCE_KILLED_BY_HUMAN]
{Killed by a Human}

[AI_UI_PRESENCE_KILLED_BY_ALIEN]
{Killed by the Alien}

[AI_UI_PRESENCE_KILLED_BY_FACEHUGGER]
{Compromised by the Alien}

[AI_UI_PRESENCE_KILLED_BY_CARELESS]
{Killed by Carelessness}

[AI_UI_PRESENCE_TECH_RND_HZDLAB]
{Playing Mission %u. In Project KG348}

[AI_UI_PRESENCE_TECH_HUB]
{Playing Mission %u. In Lorenz SysTech Spire}

[AI_UI_PRESENCE_SCI_HOSPITAL_UPPER]
{Playing Mission %u. In Crisis Stabilization}

[AI_UI_PRESENCE_TECH_RND]
{Playing Mission %u. In Gemini}

[AI_UI_PRESENCE_TECH_COMMS]
{Playing Mission %u. In Seegson Comms}

[AI_UI_PRESENCE_SCI_HOSPITAL_LOWER]
{Playing Mission %u. In San Cristobal Medical}

[AI_UI_PRESENCE_SCI_ANDROIDLAB]
{Playing Mission %u. In Seegson Synthetics}

[AI_UI_PRESENCE_TECH_MUTHRCORE]
{Playing Mission %u. In APOLLO Core}

[AI_UI_PRESENCE_HAB_CORPORATEPENT]
{Playing Mission %u. In Habitation}

[AI_UI_PRESENCE_HAB_SHOPPINGCENTRE]
{Playing Mission %u. In Solomons Galleria}

[AI_UI_PRESENCE_HAB_AIRPORT]
{Playing Mission %u. In Spaceflight Terminal}

[AI_UI_PRESENCE_SCI_HUB]
{Playing Mission %u. In SciMed Tower}

[AI_UI_PRESENCE_ENG_REACTORCORE]
{Playing Mission %u. In Reactor Core}

[AI_UI_PRESENCE_ENG_DRYDOCK]
{Playing Mission %u. In Engineering}

[AI_UI_PRESENCE_ENG_TOWPLATFORM]
{Playing Mission %u. In Towing Platform}

[AI_UI_PRESENCE_ENG_ALIEN_NEST]
{Playing Mission %u. In Reactor Maintenance}

[AI_UI_PRESENCE_BSP_TORRENS]
{Playing Mission %u. Aboard the Torrens}

[AI_UI_PRESENCE_SOLACE]
{Playing Mission %u. On the Anesidora}

[AI_UI_PRESENCE_LV426]
{Playing Mission %u. Tracking a Signal}

[AI_UI_PRESENCE_NOSTROMO_RIPLEY]
{Playing 'Last Survivor'}

[AI_UI_PRESENCE_NOSTROMO_TWO_TEAMS]
{Playing 'Crew Expendable'}

[AI_UI_PRESENCE_CHALLENGE_16]
{Playing 'The Basement'}

[AI_UI_PRESENCE_CHALLENGE_GENERIC]
{Survivor Mode}

[AI_UI_SAVE_MAIN_TITLE]
{Alien: Isolation}

[AI_UI_SAVE_PROGRESSION_TITLE]
{Game progression}

[AI_UI_SAVE_PROGRESSION_SUB_TITLE]
{Game progression and configuration}

[AI_UI_SAVE_CHECKPOINT_SUB_TITLE]
{Campaign save number %u. (version 1.01)}

[AI_UI_SAVE_MISSION_SUB_TITLE]
{Campaign mission start point (version 1.01)}

[AI_UI_SAVE_SINGLE_CAMPAIGN_SUB_TITLE]
{Expansion save}

[AI_UI_SAVE_EMPTY_CHECKPOINT_TITLE]
{save %u}

[AI_UI_SAVE_EMPTY_CHECKPOINT_SUB_TITLE]
{Empty save %u}

[AI_UI_SAVE_MISSION_1]
{Mission 1 - Closing the Book}

[AI_UI_SAVE_MISSION_2]
{Mission 2 - Welcome to Sevastopol}

[AI_UI_SAVE_MISSION_3]
{Mission 3 - Encounters}

[AI_UI_SAVE_MISSION_4]
{Mission 4 - Seegson Communications}

[AI_UI_SAVE_MISSION_5]
{Mission 5 - The Quarantine}

[AI_UI_SAVE_MISSION_6]
{Mission 6 - Outbreak}

[AI_UI_SAVE_MISSION_7]
{Mission 7 - Seegson Synthetics}

[AI_UI_SAVE_MISSION_8]
{Mission 8 - Haven}

[AI_UI_SAVE_MISSION_9]
{Mission 9 - Beacon}

[AI_UI_SAVE_MISSION_10]
{Mission 10 - The Trap}

[AI_UI_SAVE_MISSION_11]
{Mission 11 - Hazard Containment}

[AI_UI_SAVE_MISSION_12]
{Mission 12 - A Synthetic Solution}

[AI_UI_SAVE_MISSION_13]
{Mission 13 - Consultation}

[AI_UI_SAVE_MISSION_14]
{Mission 14 - The Descent}

[AI_UI_SAVE_MISSION_15]
{Mission 15 - The Message}

[AI_UI_SAVE_MISSION_16]
{Mission 16 - Transmission}

[AI_UI_SAVE_MISSION_17]
{Mission 17 - Desolation}

[AI_UI_SAVE_MISSION_18]
{Mission 18 - Tomorrow, Together}

[AI_UI_SAVE_MISSION_19]
{Mission 19 - Isolation}

[AI_UI_SAVE_MISSION]
{Mission [0%d]}

[AI_UI_SAVE_CACHE_1_TITLE]
{Global mission state 1}

[AI_UI_SAVE_CACHE_2_TITLE]
{Global mission state 2}

[AI_UI_SAVE_LVL_SOLACE]
{Save %u M%u - Anesidora}

[AI_UI_SAVE_LVL_ENGREC]
{Save %u M%u - Reactor Core}

[AI_UI_SAVE_LVL_ENGTOW]
{Save %u M%u - Towing Platform}

[AI_UI_SAVE_LVL_HABAIR]
{Save %u M%u - Spaceflight Terminal}

[AI_UI_SAVE_LVL_HABCOR]
{Save %u M%u - Solomons Habitation Tower}

[AI_UI_SAVE_LVL_HABSHO]
{Save %u M%u - Solomons Galleria}

[AI_UI_SAVE_LVL_SCIAND]
{Save %u M%u - Seegson Synthetics}

[AI_UI_SAVE_LVL_SCIHOU]
{Save %u M%u - Crisis Stabilization Unit}

[AI_UI_SAVE_LVL_SCIHOL]
{Save %u M%u - San Cristobal Medical Facility}

[AI_UI_SAVE_LVL_SCIHUB]
{Save %u M%u - SciMed Tower}

[AI_UI_SAVE_LVL_TECCOM]
{Save %u M%u - Seegson Communications}

[AI_UI_SAVE_LVL_TECHUB]
{Save %u M%u - Lorenz SysTech Spire}

[AI_UI_SAVE_LVL_TECMUT]
{Save %u M%u - APOLLO Core}

[AI_UI_SAVE_LVL_TECRND]
{Save %u M%u - Gemini Exoplanet Solutions}

[AI_UI_SAVE_LVL_TECHAZ]
{Save %u M%u - Project KG348}

[AI_UI_SAVE_LVL_ENGNES]
{Save %u M%u - Alien Nest}

[AI_UI_SAVE_LVL_ENGDRY]
{Save %u M%u - Engineering}

[AI_UI_SAVE_LVL_BSPLV4]
{Save %u M%u - LV426}

[AI_UI_SAVE_LVL_BSPTOR]
{Save %u M%u - Torrens}

[AI_UI_SAVE_LVL_BSPNOS]
{Save %u M%u - Nostromo}

[AI_UI_TIP_CHARACTER_SELECTION_KB]
{ @up@ @down@Select character     @confirm@ Select}

[AI_UI_TIP_CHARACTER_SELECTION]
{$dpad$ Select character     #use# Select}

[AI_UI_TIP_DLC_LEADERBOARD_EMPTYA]
{#activate_itm# Filter}

[AI_UI_TIP_DLC_LEADERBOARD_EMPTYB]
{AI_UI_TIP_DLC_LEADERBOARD_EMPTYB}

[AI_UI_TIP_LEADERBOARD_EMPTYA]
{#activate_itm# Filter     #use# Continue}

[AI_UI_TIP_LEADERBOARD_EMPTYB]
{#use# Continue}

[AI_UI_TIP_DLC_LEADERBOARD_KB]
{@up@ @down@ Select player     #player_info# View player info     #alt_1# Filter}

[AI_UI_TIP_DLC_LEADERBOARD]
{ @up@ @down@ Select player     #select_torch# View player info     #activate_itm# Filter}

[AI_UI_TIP_DLC_MAP_SELECTION_NO_LEADERBOARD_KB]
{#move# Select challenge     @confirm@ Select}

[AI_UI_TIP_DLC_MAP_SELECTION_NO_LEADERBOARD]
{$dpad$ Select challenge     #use# Select}

[AI_UI_TIP_DLC_MAP_SELECTION_KB]
{#move# Select challenge     @confirm@ Select     #leaderboard# Leaderboards}

[AI_UI_TIP_DLC_MAP_SELECTION]
{$dpad$ Select challenge     #use# Select     #hud_menu# Leaderboards}

[AI_UI_TIP_LEADERBOARD_KB]
{@up@ @down@ Select player     #player_info# View player info     #alt_1# Filter     @confirm@ Continue}

[AI_UI_TIP_LEADERBOARD]
{ @up@ @down@ Select player     #select_torch# View player info     #activate_itm# Filter     #use# Continue}

[AI_UI_TIP_UP]
{#move# Up}

[AI_UI_TIP_DOWN]
{#move# Down}

[AI_UI_TIP_LEFT]
{#move# left}

[AI_UI_TIP_RIGHT]
{#move# right}

[AI_UI_TIP_JUMP]
{#use# Jump}

[AI_UI_TIP_USE]
{#use# Use}

[AI_UI_TIP_AIMING]
{Hold the #aim# to Aim}

[AI_UI_JUNCTION_GRIP]
{Hold #aim# and #fire_or_th#}

[AI_UI_JUNCTION_Turn]
{#move# left}

[AI_UI_JUNCTION_Turn_KB]
{Press #move_left#}

[AI_UI_ELEC_JUNCTION_Turn]
{#move# right}

[AI_UI_ELEC_JUNCTION_Turn_KB]
{Press #move_right#}

[AI_UI_ONE_HAND_LEVER_GRAB]
{Hold #aim#}

[AI_UI_ONE_HAND_LEVER_PULL]
{#move# down}

[AI_UI_ONE_HAND_LEVER_PULL_KB]
{Press #move_back#}

[AI_UI_TWO_HAND_LEVER_GRAB]
{Hold #aim# and #fire_or_th#}

[AI_UI_TWO_HAND_LEVER_PULL]
{#move# down and #look# down}

[AI_UI_TWO_HAND_LEVER_PULL_KB]
{Press #move_back#}

[AI_UI_TIP_FIRE_REVOLVER]
{Press #fire_or_th# to fire the revolver}

[AI_UI_TIP_RELOAD_REVOLVER]
{Hold #wpn_rld# to reload the revolver}

[AI_UI_TIP_RELOAD_FLASHLIGHT]
{Hold #select_torch# to replace batteries}

[AI_UI_TIP_COMPONENTS]
{Find blueprints to help you craft items from the components you collect}

[AI_UI_TIP_BLUEPRINTS]
{You have found a blueprint. Hold #back_close# to access the crafting menu and construct it from collected components}

[AI_UI_TIP_BOLTGUN]
{The Bolt Gun is a heavy engineering tool modified to have a powerful shot and long range. It is a pneumatic weapon and once the trigger has been pulled you only have a finite time to fire it before it fires itself.}

[AI_UI_TIP_CCTV]
{The station has a security camera system that is still operational in some areas. Some cameras are passive and others are active and can trigger alarms}

[AI_UI_TIP_CCTV_DAMAGE]
{Some security cameras can be destroyed, others are resistant to damage}

[AI_UI_TIP_CRAFTING]
{Hold #back_close# to open the Radial menu and then select an item that you wish to begin crafting}

[AI_UI_TIP_CROUCH]
{Press #crouch# to crouch. Whilst crouching you make no sound and are harder to spot}

[AI_UI_TIP_CROUCH_EXIT]
{Press #crouch# to stop crouching}

[AI_UI_TIP_DOOR_BRACE]
{Press #use# to use the maintenance jack to remove a security brace}

[AI_UI_TIP_ELECTRIC_JUNCTION]
{Use the Maintenance Jack to change the power flow of a junction box}

[AI_UI_TIP_FLAMETHROWER_PULSE]
{Gently tap #fire_or_th# to pulse the flamethrower. Hold the #fire_or_th# for a full blast but beware of fuel consumption}

[AI_UI_TIP_FLARE_USE]
{Aim and throw the flare or place it at your feet to light an area}

[AI_UI_TIP_FLOOR_VENTS]
{Press #use# to open floor vents to access the under floor network}

[AI_UI_TIP_DOOR_KEYPAD_KB]
{#move# Move Cursor . . . #use# Confirm . . . #back_close# Exit . . . #hud_menu# Journal}

[AI_UI_TIP_DOOR_KEYPAD]
{$dpad$ Move Cursor . . . $a$ Confirm . . . $b$ Exit . . . #hud_menu# Journal}

[AI_UI_TIP_HACKING]
{Use the Security Access Tuner to hack into and override computer systems and keypads}

[AI_UI_TIP_ID_CARDS]
{ID cards were lost or left behind by residents of the station. When you find them they will be listed on the Missing Persons screen}

[AI_UI_TIP_IEDS]
{Construct devices with the components you have found by using the radial menu}

[AI_UI_TIP_INTERNAL_LIFTS]
{Elevators can connect you to different sections of the station, but not all are operational}

[AI_UI_TIP_MEDIKIT_USE]
{Hold #wpn_rld# to heal yourself with a medikit}

[AI_UI_TIP_MELEE]
{Press #melee# without aiming to use the Maintenance Jack as a melee weapon, but be aware, it will make a lot of noise}

[AI_UI_TIP_MELEE_DISTRACTIONS]
{Press #melee# when near a hard surface to use the Maintenance Jack as a distraction technique}

[AI_UI_TIP_MOTION_TRACKER_DOF]
{Hold #aim# while using the motion tracker to focus on the distance}

[AI_UI_TIP_MAP]
{Use these terminals to update your map with unexplored areas. Use #hud_menu# to open the map}

[AI_UI_TIP_RELOAD_HOLD]
{Hold #wpn_rld# to reload, tap #wpn_rld# to load individual rounds}

[AI_UI_TIP_RELOAD_PRESS]
{Tap #wpn_rld# to reload individual rounds into your current weapon}

[AI_UI_TIP_REWIRE]
{Use the Rewire system onboard the station to divert power between systems and cause distractions, unlock areas or tilt the odds in your favor}

[AI_UI_TIP_SAVE_SPOT_USE]
{Use Registration Points to manually save your progress. They will warn you if enemies are nearby}

[AI_UI_TIP_SPRINT]
{Press and hold #sprint# to sprint but beware, sprinting causes a lot of noise}

[AI_UI_TIP_TEXT]
{Access these terminals to read personal folders, hear audio logs, learn security codes and perform utility actions}

[AI_UI_TIP_TORCH]
{Press #select_torch# to use the flashlight. Enemies react to light so be careful when you use it}

[AI_UI_TIP_TORCH_RELOAD]
{Hold #select_torch# to reload the flashlight}

[AI_UI_TIP_TRAIN_SYSTEM]
{The station's Transit system allows you to call a train to the destination of your choice. Press the CALL button on each platform to request a train}

[AI_UI_TIP_SATELLITE_DIAL_SYSTEM]
{Use #move# to select coordinates and press #use# to confirm input}

[AI_UI_LOAD_GAMETIPS_01]
{The Alien is not the only threat on board the station.}

[AI_UI_LOAD_GAMETIPS_02]
{Working Joes are rudimentary androids, but it doesn't mean they're harmless.}

[AI_UI_LOAD_GAMETIPS_03]
{EMP devices can be used to disable androids for a short amount of time.}

[AI_UI_LOAD_GAMETIPS_04]
{The more you can collect and build the more options you will have to use in a difficult situation.}

[AI_UI_LOAD_GAMETIPS_05]
{There are a lot of missing people on the station. Collect their ID tags to find out more.}

[AI_UI_LOAD_GAMETIPS_06]
{Crafting items to survive is vital. Find somewhere quiet and dark to build devices.}

[AI_UI_LOAD_GAMETIPS_07]
{Distractions are a useful way to avoid a dangerous situation.}

[AI_UI_LOAD_GAMETIPS_08]
{Distractions can sometimes attract a deadlier threat. Use with caution.}

[AI_UI_LOAD_GAMETIPS_09]
{Sprinting is a last resort. It is loud and alerts anything nearby that could hear you.}

[AI_UI_LOAD_GAMETIPS_10]
{Keep moving slowly and carefully.}

[AI_UI_LOAD_GAMETIPS_11]
{Vents are a great way of avoiding danger, but they may not always be as safe as you think.}

[AI_UI_LOAD_GAMETIPS_12]
{The motion tracker is your key to survival, use it well.}

[AI_UI_LOAD_GAMETIPS_13]
{The motion tracker can be heard if you are very close to an enemy. Use it wisely.}

[AI_UI_LOAD_GAMETIPS_14]
{Hiding is only ever a temporary solution.}

[AI_UI_LOAD_GAMETIPS_15]
{Noises above and below you are indicators that something is lurking nearby.}

[AI_UI_LOAD_GAMETIPS_16]
{Survivors on the station are just trying to stay alive. Don’t mess with them and they won't mess with you.}

[AI_UI_LOAD_GAMETIPS_17]
{Violence towards humans is contrary to primary synthetic programming, but it doesn’t mean the Working Joes are incapable of doing it.}

[AI_UI_LOAD_GAMETIPS_18]
{If you are spotted, run, hide or break line of sight. The longer you stay hidden the better chance you have of evading your pursuer.}

[AI_UI_LOAD_GAMETIPS_19]
{Ripley is not a violent person, but will defend herself if she needs to.}

[AI_UI_LOAD_GAMETIPS_20]
{Try to avoid conflict or at least make sure you have enough ammo for a fight.}

[AI_UI_LOAD_GAMETIPS_21]
{Conserve your ammunition as you never know when you might need it.}

[AI_UI_LOAD_GAMETIPS_22]
{Ripley is a survivor and can use many things to evade danger.}

[AI_UI_LOAD_GAMETIPS_23]
{The Rewire system aboard the station is a handy way of tilting the odds in your favor. Look out for junction boxes.}

[AI_UI_LOAD_GAMETIPS_24]
{The flashlight is useful in the dark, but is also likely to alert enemies that spot it. Use it carefully.}

[AI_UI_LOAD_GAMETIPS_25]
{Not everyone aboard the station is aggressive. Judge the situation by listening in on their conversations and approach carefully.}

[AI_UI_LOAD_GAMETIPS_26]
{Avoid making loud noises, keep contacts at a distance and you will find survival much easier.}

[AI_UI_LOAD_GAMETIPS_27]
{Personal Logs and audio recorders give a good insight into the lives of people onboard the station.}

[AI_UI_LOAD_GAMETIPS_28]
{The motion tracker is only accurate in the direction you are facing. Keep an eye on the side and rear indicators.}

[AI_UI_LOAD_GAMETIPS_29]
{Map terminals will add unexplored locations to your in game map.}

[AI_UI_LOAD_GAMETIPS_30]
{Aiming your weapon at someone will be taken as an aggressive act and a confrontation can escalate very quickly.}

[AI_UI_LOAD_GAMETIPS_31]
{Collect blueprints to help Ripley learn how to craft different and improved devices.}

[AI_UI_LOAD_GAMETIPS_32]
{Weapons are like tools. You need the right one for the right job. }

[AI_UI_LOAD_GAMETIPS_33]
{Sevastopol still has an automated security camera system running in some places. This can trigger alarms and bring unwanted attention.}

[AI_UI_LOAD_GAMETIPS_34]
{Committing a component to an IED removes it from your inventory. Use this to clear space for more items.}

[AI_UI_LOAD_GAMETIPS_35]
{Crouching whilst moving is quieter but will slow you down.}

[AI_UI_LOAD_GAMETIPS_36]
{Some doors have been secured with security braces. Use the Maintenance Jack to release the magnetic locks.}

[AI_UI_LOAD_GAMETIPS_37]
{The Maintenance Jack can be used to divert power inside an electrical junction.}

[AI_UI_LOAD_GAMETIPS_38]
{Look for terminals to unlock map schematics for the station.}

[AI_UI_LOAD_GAMETIPS_39]
{Floor vents can be used as alternative routes through the station. Look for their signature panels.}

[AI_UI_LOAD_GAMETIPS_40]
{The Security Access Tuner can be used to override systems, doors and terminals. Tune in to the correct frequency and enter the callback code.}

[AI_UI_LOAD_GAMETIPS_41]
{In addition to callback codes, the Security Access Tuner can also match frequency fluctuations.}

[AI_UI_LOAD_GAMETIPS_42]
{The sound of combat can summon the Alien, attract it at your own risk.}

[AI_UI_LOAD_GAMETIPS_43]
{Crafted devices can damage, disable or distract enemies.}

[AI_UI_LOAD_GAMETIPS_44]
{Sevastopol's transit system is the fastest way to move between its three main towers.}

[AI_UI_LOAD_GAMETIPS_45]
{Short range shuttles are used by the hospital for fast journeys between Sevastopol's towers. Executives have priority access to them.}

[AI_UI_LOAD_GAMETIPS_46]
{Strike a wall or hard surface with the Maintenance Jack to cause a distraction.}

[AI_UI_LOAD_GAMETIPS_47]
{Run when you can, crouch frequently, cause distractions and stay behind cover.}

[AI_UI_LOAD_GAMETIPS_48]
{Use combinations of devices to safely dispatch a Working Joe.}

[AI_UI_LOAD_GAMETIPS_49]
{The Alien has heightened senses. It will spot you quicker than humans or androids.}

[AI_UI_LOAD_GAMETIPS_50]
{Synthetics are susceptible to physical attacks when they are stunned.}

[AI_UI_MINIGAME_1_BlueCircuit]
{Use #move#  to move, rotate with #use# , press @confirm@ to confirm}

[AI_UI_MINIGAME_2_Docking]
{Use #move# to control docking alignment, press @confirm@ to engage}

[AI_UI_MINIGAME_3_EnvironCTR]
{Initiate purge with @up@ / @down@ }

[AI_UI_MINIGAME_4_GreenText]
{Use #move# to highlight values, @confirm@ to confirm}

[AI_UI_MINIGAME_5_Grid]
{Use @left@ & @right@ to match values, @confirm@ to confirm}

[AI_UI_MINIGAME_6_InertialDamping]
{Use @left@ / @right@ to balance values, @confirm@ to confirm}

[AI_UI_MINIGAME_7_OverlocFail]
{Match input with @move@ and press @confirm@ to confirm}

[AI_UI_MINIGAME_8_Photonic_Coil]
{Move shape with #move#, press @confirm@ once aligned}

[AI_UI_MINIGAME_9_Target]
{Use #move# to control targeting}

[AI_UI_MINIGAME_10_YellowChart]
{Press matching input when circuit is active}

[AI_UI_MINIGAME_10_YellowChart_KB]
{Press matching #move# when circuit is active}

[AI_UI_CONTROLS_PROFILE_1]
{Default}

[AI_UI_CONTROLS_PROFILE_2]
{Alternate}

[AI_UI_CONTROLS_PROFILE_3]
{Default - Left Handed}

[AI_UI_CONTROLS_PROFILE_4]
{Alternate - Left Handed}

[AI_UI_CONTROLS_AIM]
{Aim / Change Focus}

[AI_UI_CONTROLS_MELEE]
{Fire / Melee}

[AI_UI_CONTROLS_PEEK]
{Peek}

[AI_UI_CONTROLS_TRACKER]
{Raise Tracker}

[AI_UI_CONTROLS_MAP]
{Open Journal}

[AI_UI_CONTROLS_PAUSE]
{Pause Game}

[AI_UI_CONTROLS_MOVE]
{Move}

[AI_UI_CONTROLS_SPRINT]
{Sprint}

[AI_UI_CONTROLS_SPRINT_ALT]
{Sprint}

[AI_UI_CONTROLS_SWAP]
{Weapon Swap}

[AI_UI_CONTROLS_TORCH]
{Toggle Flashlight}

[AI_UI_CONTROLS_TORCH_RELOAD]
{(Hold) Reload Flashlight}

[AI_UI_CONTROLS_RELOAD]
{Reload}

[AI_UI_CONTROLS_RADIAL]
{Open Radial Menu}

[AI_UI_CONTROLS_USE]
{Interact / Pickup}

[AI_UI_CONTROLS_LOOK]
{Look}

[AI_UI_CONTROLS_CROUCH]
{Crouch}

[AI_UI_CONTROLS_CROUCH_ALT]
{Crouch}

[AI_UI_CONTROLS_TOUCH]
{Touch Pad Button}

[AI_UI_CONTROLS_LIGHT_PULSE]
{Tracker Light Pulse}

[AI_UI_CONTROLS_MISC_1]
{(with tracker aimed)}

[AI_UI_CONTROLS_VITA_TRACKER]
{Motion Tracker}

[AI_UI_CONTROLS_VITA_BRACE]
{Remove Brace}

[AI_UI_CONTROLS_VITA_LEVER]
{Hold Lever}

[AI_UI_CONTROLS_VITA_OPTIONS]
{OPTIONS}

[AI_UI_CONTROLS_VITA_SHARE]
{SHARE}

[AI_UI_GAMMA_TITLE]
{Calibration}

[AI_UI_GAMMA_DESCRIPTION]
{Adjust the slider until the Seegson logo is barely visible against the black background}

[AI_UI_GAMMA_REF_IMAGE_LOW]
{Not Visible}

[AI_UI_GAMMA_REF_IMAGE_MED]
{Barely Visible}

[AI_UI_GAMMA_REF_IMAGE_HIGH]
{Easily Visible}

[AI_UI_CHALLENGE_COMPLETE_01]
{Challenge Complete}

[AI_UI_CHALLENGE_ABANDONED]
{Challenge Abandoned}

[AI_UI_CHALLENGE_FAILED_01]
{Challenge Failed}

[AI_UI_CHALLENGE_COMPLETE_BEFORE_POST]
{You must complete the challenge to post your final time to the leaderboards.}

[AI_UI_CHALLENGE_END_FSCORE]
{Final Score}

[AI_UI_CHALLENGE_END_FBONUS]
{Bonus Points}

[AI_UI_CHALLENGE_END_OPTIONAL]
{Optional Objectives}

[AI_UI_CHALLENGE_END_OBJECTIVES]
{Objectives}

[AI_UI_CHALLENGE_END_FTIME]
{Final Time}

[AI_UI_CHALLENGE_END_TOTAL]
{Total Multiplier}

[AI_UI_CHALLENGE_DEAD]
{Challenge Failed}

[AI_UI_CHALLENGE_FAILED]
{Failed}

[AI_UI_TIMER_TIME_ELAPSED]
{Time Elapsed}

[AI_UI_TIMER_GET_READY]
{Get Ready}

[AI_UI_CHALLENGE_UI_PRE]
{#move# Select Character #use# Confirm}

[AI_UI_CHALLENGE_EMPTY_HANDED]
{Empty Handed}

[AI_UI_CHALLENGE_NEVER_DETECTED]
{Never Detected}

[AI_UI_CHALLENGE_NO_FLAMER]
{No Flamer}

[AI_UI_CHALLENGE_NO_TRACKER]
{No Tracker}

[AI_UI_CHALLENGE_ENGINEER]
{Engineer}

[AI_UI_CHALLENGE_NO_PREP]
{No Preparation}

[AI_UI_CHALLENGE_NO_HIDING]
{No Hiding}

[AI_UI_CHALLENGE_GATHERER]
{Gatherer}

[AI_UI_CHALLENGE_COMPLETE]
{Complete}

[AI_UI_CHALLENGE_END_MULTIPLIERS]
{Multipliers + Bonus Points}

[AI_UI_DLC_ABANDON_CHALLENGE_TITLE]
{Abandon Challenge?}

[AI_UI_DLC_ABANDON_CHALLENGE_MSG]
{Abandoning the challenge will submit your current score to the leaderboard, and you will lose all progress.}

[AI_UI_DLC_TIMELIMIT_30]
{Time limit: 45 Minutes}

[AI_UI_DLC_TIMELIMIT_90]
{Time limit: 90 Minutes}

[AI_UI_DLC_TIMELIMIT_120]
{Time limit: 120 Minutes}

[AI_UI_DLC_TIMELIMIT_180]
{Time limit: 3 Hours}

[AI_UI_GAMMA_ADJUST_SLIDER]
{ @left@ / @right@ Adjust Slider}

[AI_UI_GAMMA_CONFIRM]
{ @confirm@ Confirm}

[AI_UI_GAMMA_CANCEL]
{ @cancel@ Cancel}

[AI_UI_PAUSE_RESUME_GAME]
{Resume Game}

[AI_UI_PAUSE_TO_FRONTEND]
{Quit to Main Menu}

[AI_UI_PAUSE_TO_FRONTEND_DESC]
{Return to the Main Menu}

[AI_UI_FRONTEND_PRESS_TO_START]
{Press @confirm@}

[AI_UI_FRONTEND_PRESS_TO_START_KB]
{Press any key}

[AI_UI_FRONTEND_PLAY_GAME]
{Play Game}

[AI_UI_FRONTEND_CAMPAIGN]
{Alien: Isolation}

[AI_UI_FRONTEND_CAMPAIGN_DESC]
{Play Main Campaign}

[AI_UI_FRONTEND_PLAY_GAME_DESC]
{Select Game Mode}

[AI_UI_FRONTEND_EXTRAS]
{Extras}

[AI_UI_FRONTEND_EXTRAS_DESC]
{View Bonus Features}

[AI_UI_FRONTEND_DLC]
{Downloadable Content}

[AI_UI_FRONTEND_DLC_DESC]
{View available downloadable content}

[AI_UI_FRONTEND_START_GAME]
{Start Game}

[AI_UI_FRONTEND_NEW_GAME_PLUS]
{New Game+}

[AI_UI_FRONTEND_CONTINUE_GAME]
{Continue Game}

[AI_UI_FRONTEND_CREDITS]
{Credits}

[AI_UI_FRONTEND_CREDITS_DESC]
{View the in-game credits for Alien: Isolation}

[AI_UI_FRONTEND_GALLERY]
{Image Gallery}

[AI_UI_FRONTEND_DEV_DIARIES]
{Dev Diaries}

[AI_UI_FRONTEND_ACHIEVEMENTS]
{Achievements and Progress}

[AI_UI_FRONTEND_MAKING_OF]
{Making Of Alien: Isolation}

[AI_UI_FRONTEND_DELETED_SCENES]
{Deleted Scenes}

[AI_UI_FRONTEND_TRAILER]
{CG Trailer}

[AI_UI_FRONTEND_SURVIVOR_MODE_WARNING_TITLE]
{Warning}

[AI_UI_FRONTEND_SURVIVOR_MODE_WARNING_DESC]
{Playing Survivor Mode before finishing the main campaign may spoil your main campaign experience. Do you still want to continue?}

[AI_UI_MENU_OPTIONS]
{Options}

[AI_UI_MENU_OPTIONS_DESC]
{Adjust gameplay, audio and video settings}

[AI_UI_MENU_GAME]
{Game}

[AI_UI_MENU_GAME_DESC]
{Adjust gameplay settings}

[AI_UI_MENU_VIDEO]
{Video}

[AI_UI_MENU_VIDEO_DESC]
{Adjust video settings}

[AI_UI_MENU_AUDIO]
{Audio}

[AI_UI_MENU_AUDIO_DESC]
{Adjust audio settings}

[AI_UI_MENU_AUDIO_LANGUAGE]
{Audio language}

[AI_UI_MENU_QUALITY_NAME_SYSTEM]
{System language}

[AI_UI_MENU_QUALITY_NAME_ENGLISH]
{English}

[AI_UI_MENU_AUDIO_LANGUAGE_DESC]
{Change audio language for the game. Changes will be applied after loading the next new level.}

[AI_UI_MENU_SOCIAL]
{Social}

[AI_UI_MENU_MOUSE_SPEED]
{Mouse Sensitivity}

[AI_UI_MENU_MOUSE_SPEED_DESC]
{Adjust the camera sensitivity when using the mouse}

[AI_UI_MENU_CAMERA_SPEED]
{Controller Sensitivity}

[AI_UI_MENU_CAMERA_SPEED_DESC]
{Adjust the camera sensitivity when using the controller}

[AI_UI_MENU_INVERT_X]
{Invert X Axis}

[AI_UI_MENU_INVERT_X_DESC]
{Invert the horizontal view controls}

[AI_UI_MENU_INVERT_Y]
{Invert Y Axis}

[AI_UI_MENU_INVERT_Y_DESC]
{Invert the vertical view controls}

[AI_UI_MENU_VIBRATION]
{Vibration}

[AI_UI_MENU_VIBRATION_DESC]
{Toggle vibration function on/off}

[AI_UI_MENU_HEAD_TRACKING]
{Head Tracking}

[AI_UI_MENU_MOVEMENT_DETECTION]
{Movement Detection}

[AI_UI_MENU_NOISE_DETECTION]
{Noise Detection}

[AI_UI_MENU_MEMENTO_MORI]
{Memento Mori}

[AI_UI_MENU_GAMEPAD_PRESET]
{Control Scheme}

[AI_UI_MENU_DIFFICULTY]
{Difficulty}

[AI_UI_MENU_DIFF_NOVICE]
{Novice}

[AI_UI_MENU_DIFF_DESC_NOVICE]
{A thrilling experience, the greatest chance of survival}

[AI_UI_MAP_MISSING_DATA]
{Map Data Unavailable}

[AI_UI_DLG_WCONFIRM_NIGHTMARE_MODE_TITLE]
{New Difficulty! Nightmare}

[AI_UI_DLG_WCONFIRM_NIGHTMARE_MODE]
{Nightmare is the ultimate level of difficulty - the greatest test of survival skill. WARNING! For experienced survival experts only.}

[AI_UI_DLG_WCONFIRM_NIGHTMARE_MODE_PC]
{Nightmare is the ultimate level of difficulty - the greatest test of survival skill. WARNING! For experienced survival experts only (‘Survivor’ Steam Achievement can still be unlocked in Hard or Nightmare).}

[AI_UI_MENU_DIFF_EASY]
{Easy}

[AI_UI_MENU_DIFF_MEDIUM]
{Medium}

[AI_UI_MENU_DIFF_HARD]
{Hard}

[AI_UI_MENU_DIFF_EXPERT]
{Nightmare}

[AI_UI_DLG_WCONFIRM_LEGENDARY_MODE_TITLE]
{Extreme Difficulty}

[AI_UI_MENU_INPUT_MAPPING]
{Input Mapping}

[AI_UI_MENU_INPUT_MAPPING_DESC]
{Remap keyboard controls}

[AI_UI_MENU_INPUT_RESET]
{Reset To Defaults}

[AI_UI_MENU_INPUT_CANCEL]
{Cancel & Go Back}

[AI_UI_MENU_INPUT_SAVE]
{Save & Go Back}

[AI_UI_MENU_GAMMA]
{Adjust Gamma}

[AI_UI_MENU_GAMMA_DESC]
{Adjust in-game brightness/gamma}

[AI_UI_MENU_BENCHMARK]
{Begin Benchmark}

[AI_UI_MENU_FIELD_OF_VIEW]
{Field Of View}

[AI_UI_MENU_FIELD_OF_VIEW_DESC]
{Adjust field of view in game}

[AI_UI_MENU_FULLSCREEN]
{Screen Size}

[AI_UI_MENU_FULLSCREEN_DESC]
{Toggle between windowed or fullscreen game modes}

[AI_UI_MENU_DEEP_COLOUR]
{Deep Color}

[AI_UI_MENU_DEEP_COLOUR_DESC]
{Toggle deep color on/off}

[AI_UI_MENU_FULLSCREEN_RES_24BPP]
{FullScreen Resolution 24bpp}

[AI_UI_MENU_FULLSCREEN_RES_24BPP_DESC]
{Adjust resolution of game in fullscreen mode at 32bpp}

[AI_UI_MENU_FULLSCREEN_RES_30BPP]
{FullScreen Resolution 30bpp}

[AI_UI_MENU_FULLSCREEN_RES_30BPP_DESC]
{Adjust resolution of game in fullscreen mode at 30bpp}

[AI_UI_MENU_WINDOW_RES]
{Windowed Resolution}

[AI_UI_MENU_WINDOW_RES_DESC]
{Adjust resolution of game in windowed mode}

[AI_UI_MENU_VERTICAL_SYNC]
{Vertical Sync}

[AI_UI_MENU_VERTICAL_SYNC_DESC]
{Toggle V-Sync on/off}

[AI_UI_MENU_LEVEL_OF_DETAIL]
{Level of Detail}

[AI_UI_MENU_LEVEL_OF_DETAIL_DESC]
{Adjust level of detail in game}

[AI_UI_MENU_SHADOW_QUALITY]
{Shadow Quality}

[AI_UI_MENU_PARTICLES]
{Particles}

[AI_UI_MENU_PARTICLES_DESC]
{Adjust particle effect quality}

[AI_UI_MENU_MOTION_BLUR]
{Motion Blur}

[AI_UI_MENU_MOTION_BLUR_DESC]
{Toggle motion blur on/off}

[AI_UI_MENU_DEPTH_OF_FIELD]
{Depth of Field}

[AI_UI_MENU_DEPTH_OF_FIELD_DESC]
{Toggle depth of field on/off}

[AI_UI_MENU_CHROMATIC_ABERRATION]
{Chromatic Aberration}

[AI_UI_MENU_CHROMATIC_ABERRATION_DESC]
{Toggle chromatic aberration on/off}

[AI_UI_MENU_STEREO_MODE]
{Stereo Mode}

[AI_UI_MENU_STEREO_MODE_DESC]
{Change Stereo Display Mode}

[AI_UI_MENU_VIDEO_APPLY]
{Apply}

[AI_UI_MENU_VIDEO_APPLY_DESC]
{Apply current settings to game}

[AI_UI_MENU_SFX_VOLUME]
{SFX and Cutscene Volume}

[AI_UI_MENU_SFX_VOLUME_DESC]
{Adjust the volume for the cutscene audio and the game sound effects}

[AI_UI_MENU_MUSIC_VOLUME]
{Music Volume}

[AI_UI_MENU_MUSIC_VOLUME_DESC]
{Adjust the music volume in game}

[AI_UI_MENU_SUBTITLES]
{Subtitles}

[AI_UI_MENU_SUBTITLES_DESC]
{Toggle subtitles on/off}

[AI_UI_MENU_MUSIC]
{Music}

[AI_UI_MENU_SPEAKER_MODE]
{Dynamic Range}

[AI_UI_MENU_SPEAKER_MODE_DESC]
{Change the dynamic range to suit your setup}

[AI_UI_MENU_TWITTER_LINK]
{Twitter Link}

[AI_UI_MENU_FACEBOOK_LINK]
{Facebook Link}

[AI_UI_MENU_SECOND_SCR_SETTINGS]
{Second Screen Settings}

[AI_UI_MENU_RESTART_CURR_CHECKPOINT]
{Load Current Save}

[AI_UI_MENU_RESTART_PREV_CHECKPOINT]
{Load Previous Save}

[AI_UI_MENU_LOAD_MISSION_CHECKPOINT]
{Load Mission Save}

[AI_UI_MENU_LOAD_GAME]
{Load Game}

[AI_UI_MENU_DIFF_DESC_EASY]
{For an increased chance of survival…}

[AI_UI_MENU_DIFF_DESC_MEDIUM]
{Still a challenge, but one you may survive}

[AI_UI_MENU_DIFF_DESC_HARD]
{The recommended way to experience the game. Challenging and terrifying}

[AI_UI_MENU_DIFF_DESC_HARD_B]
{For a true, nightmarish challenge}

[AI_UI_MENU_DIFF_DESC_EXPERT]
{The ultimate test of survival}

[AI_UI_MENU_MOVEMENT_DETECTION_DESC]
{Enable/Disable Movement Detection Function}

[AI_UI_MENU_NOISE_DETECTION_DESC]
{Enable/Disable Noise Detection Function}

[AI_UI_MENU_HEAD_TRACKING_DESC]
{Enable/Disable Head Tracking Function}

[AI_UI_MENU_MEMENTO_MORI_DESC]
{Memento Mori Description}

[AI_UI_GAMEOVER_MENU_TIP]
{TIP:}

[AI_UI_GAMEOVER_GLOBAL_TIP_1]
{If you see or hear the Alien react, it may have sensed you}

[AI_UI_GAMEOVER_GLOBAL_TIP_2]
{Sprinting is loud, so move slowly to avoid detection}

[AI_UI_GAMEOVER_GLOBAL_TIP_3]
{Move slow, quiet and at a distance to survive against the Alien}

[AI_UI_GAMEOVER_GLOBAL_TIP_KILLED_ALLY]
{Don’t attack allies or civilians!}

[AI_UI_GAMEOVER_GLOBAL_TIP_ALLY_KILLED_BY_ENEMY]
{Your ally didn't make it}

[AI_UI_GAMEOVER_GLOBAL_TIP_4]
{Beware of aggressive survivors}

[AI_UI_GAMEOVER_TOO_SLOW_TIP_1]
{You were too slow}

[AI_UI_GAMEOVER_TOO_SLOW_TIP_2]
{You ran out of time}

[AI_UI_GAMEOVER_TOO_SLOW_TIP_3]
{You didn't act quickly enough}

[AI_UI_GAME_DATA_PACKAGE_TITLE]
{Alien: Isolation Game Data}

[AI_UI_MENU_QUALITY_NAME_ON]
{On}

[AI_UI_MENU_QUALITY_NAME_OFF]
{Off}

[AI_UI_MENU_QUALITY_NAME_ULTRA]
{Ultra}

[AI_UI_MENU_QUALITY_NAME_HIGH]
{High}

[AI_UI_MENU_QUALITY_NAME_MEDIUM]
{Medium}

[AI_UI_MENU_QUALITY_NAME_LOW]
{Low}

[AI_UI_WEAPONSTUFF_PLASMA_TORCH]
{Plasma Torch}

[AI_UI_INTERACTIONS_OPEN_DOOR]
{Open Door}

[AI_UI_INTERACTIONS_CLOSE_DOOR]
{Close Door}

[AI_UI_MENU_INPUT_MOVE_FORWARD]
{Move Forward}

[AI_UI_MENU_INPUT_MOVE_BACK]
{Move Back}

[AI_UI_MENU_INPUT_MOVE_LEFT]
{Move Left}

[AI_UI_MENU_INPUT_MOVE_RIGHT]
{Move Right}

[AI_UI_MENU_INPUT_MOVE]
{Move Keys}

[AI_UI_MENU_INPUT_SPRINT]
{Sprint}

[AI_UI_MENU_INPUT_CROUCH]
{Crouch}

[AI_UI_MENU_INPUT_AIM]
{Aim / Change Focus}

[AI_UI_MENU_INPUT_FIRE_OR_THROW]
{Fire / Throw / Melee}

[AI_UI_MENU_INPUT_USE]
{Use}

[AI_UI_MENU_INPUT_BACK_CLOSE]
{Close / Radial Menu}

[AI_UI_MENU_INPUT_BUTTON_MASH]
{Repeatedly Press}

[AI_UI_MENU_INPUT_RELOAD_WEAPON]
{Reload / Activate}

[AI_UI_MENU_INPUT_PEEK]
{Peek}

[AI_UI_MENU_INPUT_SELECT_WEAPON_1]
{Select Revolver}

[AI_UI_MENU_INPUT_SELECT_WEAPON_2]
{Select Shotgun}

[AI_UI_MENU_INPUT_SELECT_WEAPON_3]
{Select Flamethrower}

[AI_UI_MENU_INPUT_SELECT_WEAPON_4]
{Select Bolt Gun}

[AI_UI_MENU_INPUT_SELECT_WEAPON_5]
{Select Stun Baton}

[AI_UI_MENU_INPUT_PREV_WEAPON]
{Next Weapon}

[AI_UI_MENU_INPUT_NEXT_WEAPON]
{Previous Weapon}

[AI_UI_MENU_INPUT_SELECT_MOTION_TRACKER]
{Select Motion Tracker}

[AI_UI_MENU_INPUT_SELECT_TORCH]
{Select Flashlight}

[AI_UI_MENU_INPUT_TORCH_BEAM]
{Flashlight Beam}

[AI_UI_MENU_INPUT_SELECT_ITEM_1]
{Select Item 1}

[AI_UI_MENU_INPUT_SELECT_ITEM_2]
{Select Item 2}

[AI_UI_MENU_INPUT_SELECT_ITEM_3]
{Select Item 3}

[AI_UI_MENU_INPUT_SELECT_ITEM_4]
{Select Item 4}

[AI_UI_MENU_INPUT_SELECT_ITEM_5]
{Select Item 5}

[AI_UI_MENU_INPUT_SELECT_ITEM_6]
{Select Item 6}

[AI_UI_MENU_INPUT_HUD_MENU]
{Map Menu}

[AI_UI_MENU_INPUT_TAB_LEFT]
{Tab Left}

[AI_UI_MENU_INPUT_TAB_RIGHT]
{Tab Right}

[AI_UI_TUTORIAL_BREATHING_TUTORIAL_1]
{Press #button_mash# to exit
#move# to peek
}

[AI_UI_TUTORIAL_BREATHING_TUTORIAL_2]
{Hold #aim# to hold breath}

[AI_UI_TUTORIAL_BREATHING_TUTORIAL_3]
{Hold #move# down to lean back}

[AI_UI_TUTORIAL_BREATHING_TUTORIAL_3_KB]
{Hold #move_back# to lean back}

[AI_UI_COLLECT_POPUP_0_TITLE]
{Security Access Tuner Collected}

[AI_UI_COLLECT_POPUP_0_DESC]
{Level 1 Access Available}

[AI_UI_COLLECT_POPUP_1_TITLE]
{Security Access Tuner Upgraded}

[AI_UI_COLLECT_POPUP_1_DESC]
{Level 2 Access Available}

[AI_UI_COLLECT_POPUP_2_TITLE]
{Security Access Tuner Upgraded}

[AI_UI_COLLECT_POPUP_2_DESC]
{Level 3 Access Available}

[AI_UI_COLLECT_POPUP_3_TITLE]
{Cutting Torch Collected}

[AI_UI_COLLECT_POPUP_3_DESC]
{Gas Flame Available}

[AI_UI_COLLECT_POPUP_4_TITLE]
{Cutting Torch Upgraded}

[AI_UI_COLLECT_POPUP_4_DESC]
{Plasma Flame Available}

[AI_UI_COLLECT_POPUP_5_TITLE]
{Cutting Torch Upgraded}

[AI_UI_COLLECT_POPUP_5_DESC]
{Ion Flame Available}

[AI_UI_COLLECT_POPUP_6_TITLE]
{Blueprint Collected}

[AI_UI_COLLECT_POPUP_6_DESC]
{View in the Radial Menu}

[AI_UI_COLLECT_POPUP_7_TITLE]
{Blueprint Upgraded}

[AI_UI_COLLECT_POPUP_7_DESC]
{View in the Radial Menu}

[AI_UI_COLLECT_POPUP_8_TITLE]
{Shotgun Collected}

[AI_UI_COLLECT_POPUP_8_DESC]
{Select in the Radial Menu}

[AI_UI_COLLECT_POPUP_9_TITLE]
{Revolver Collected}

[AI_UI_COLLECT_POPUP_9_DESC]
{Select in the Radial Menu}

[AI_UI_COLLECT_POPUP_10_TITLE]
{Flamethrower Collected}

[AI_UI_COLLECT_POPUP_10_DESC]
{Select in the Radial Menu}

[AI_UI_COLLECT_POPUP_11_TITLE]
{Boltgun Collected}

[AI_UI_COLLECT_POPUP_11_DESC]
{Select in the Radial Menu}

[AI_UI_COLLECT_POPUP_12_TITLE]
{Stun Baton Collected}

[AI_UI_COLLECT_POPUP_12_DESC]
{Select in the Radial Menu}

[AI_UI_COLLECT_POPUP_13_TITLE]
{Maintenance Jack Collected}

[AI_UI_COLLECT_POPUP_13_DESC]
{Press  #melee# to use}

[AI_UI_COLLECT_POPUP_14_TITLE]
{Gas Mask Collected}

[AI_UI_COLLECT_POPUP_14_DESC]
{Can Enter Hazardous Areas}

[AI_UI_COLLECT_POPUP_15_TITLE]
{Motion Tracker Collected}

[AI_UI_COLLECT_POPUP_15_DESC]
{Hold #motion_trkr# to use}

[AI_UI_BLUEPRINT_EMP_1]
{The EMP detonates on impact to release an electromagnetic pulse that temporarily disables non-industrial synthetics. It can be placed to become a proximity detonated device.}

[AI_UI_BLUEPRINT_EMP_2]
{The EMP detonates on impact to release an electromagnetic pulse that temporarily disables non-industrial synthetics. This upgraded version has a wider area of effect. It can be placed to become a proximity device.}

[AI_UI_BLUEPRINT_EMP_3]
{The EMP detonates on impact to release an electromagnetic pulse that temporarily disables non-industrial synthetics. This advanced version has a much wider area of effect. It can be placed to become a proximity device. It will start to emit a noise that will attract the attention of nearby synthetics 10 seconds after it has been placed.}

[AI_UI_BLUEPRINT_FLASH_1]
{A non-harmful device which detonates on impact, stunning nearby humans and blinding humans and synthetics looking at the detonation. As a modified proximity device, it can be placed as a trap that will trigger when enemies are near.}

[AI_UI_BLUEPRINT_FLASH_2]
{A non-harmful device which detonates on impact, stunning nearby humans and blinding humans and synthetics looking at the detonation. This upgraded version stuns humans over a wider area. As a modified proximity device, it can be placed as a trap that will trigger when enemies are near.}

[AI_UI_BLUEPRINT_FLASH_3]
{A non-harmful device which detonates on impact, stunning nearby humans and blinding humans and synthetics looking at the detonation. This advanced version stuns humans over a much wider area. As a modified proximity device, it can be placed as a trap that will trigger when enemies are near. It will start to emit a noise that will attract a lot of attention 10 seconds after it has been placed.}

[AI_UI_BLUEPRINT_MEDIKIT_1]
{The medikit can be used to partially heal yourself in moments of need. It takes careful precision to use the medikit so make sure you have time to use it.}

[AI_UI_BLUEPRINT_MEDIKIT_2]
{The medikit can be used to partially heal yourself in moments of need. It takes careful precision to use the medikit so make sure you have time to use it. This advanced version restores more health.}

[AI_UI_BLUEPRINT_MEDIKIT_3]
{The V3 medikit can be used to partially heal yourself in moments of need. It takes careful precision to use the medikit so make sure you have time to use it.}

[AI_UI_BLUEPRINT_MOLOTOV_1]
{The Molotov is an incendiary device which detonates on impact. It is lethal to humans and other organics but synthetics are very resistant to fire. As a modified proximity device, it can be placed as an explosive trap.}

[AI_UI_BLUEPRINT_MOLOTOV_2]
{The Molotov is an incendiary device which detonates on impact. It is lethal to humans and other organics but synthetics are very resistant to fire. This upgraded version inflicts more damage over a slightly wider area. As a modified proximity device, it can be placed as an explosive trap.}

[AI_UI_BLUEPRINT_MOLOTOV_3]
{The Molotov is an incendiary device which detonates on impact. It is lethal to humans and other organics but synthetics are very resistant to fire. This advanced version inflicts much more damage over a wider area. As a modified proximity device, it can be placed as an explosive trap. It will start to emit a noise that will attract a lot of attention 10 seconds after it has been placed.}

[AI_UI_BLUEPRINT_NOISEMAKER_1]
{This home-made device continuously emits a high-pitched noise when triggered which will attract a lot of attention. If placed, the device has a handy 4 second delay before it activates.}

[AI_UI_BLUEPRINT_NOISEMAKER_2]
{This home-made device continuously emits a high-pitched noise when triggered which will attract a lot of attention. This upgraded version has a longer duration and attracts attention over a wider area. If placed, the device has a handy 4 second delay before it activates. }

[AI_UI_BLUEPRINT_NOISEMAKER_3]
{This home-made device continuously emits a high-pitched noise when triggered which will attract a lot of attention. This advanced version has a significantly longer duration and attracts attention over a much wider area. If placed, the device has a handy 4 second delay before it activates. }

[AI_UI_BLUEPRINT_PIPEBOMB_1]
{The Pipe Bomb is an explosive device which detonates on impact. It is lethal to humans and non-industrial synthetics in close proximity.  When placed as an explosive trap, it will trigger when enemies are near.}

[AI_UI_BLUEPRINT_PIPEBOMB_2]
{The pipe bomb is an explosive device which detonates on impact. It is lethal to humans and non-industrial synthetics in close proximity. This upgraded version inflicts more damage over a wider area. When placed as an explosive trap, it will trigger when enemies are near.}

[AI_UI_BLUEPRINT_PIPEBOMB_3]
{The pipe bomb is an explosive device which detonates on impact. It is lethal to humans and synthetics in close proximity. This advanced version inflicts much more damage over a wider area. When placed as an explosive trap, it will trigger when enemies are near. It will start to emit a noise that will attract a lot of attention 10 seconds after it has been placed.}

[AI_UI_BLUEPRINT_SMOKEBOMB_1]
{This device which detonates on impact will release a cloud of smoke that obscures visibility. As a modified proximity device, it can be placed as a trap that will trigger when enemies are near.}

[AI_UI_BLUEPRINT_SMOKEBOMB_2]
{This device which detonates on impact will release a cloud of smoke that obscures visibility. This upgraded version creates smoke which lasts for a longer duration. As a modified proximity device, it can be placed as a trap that will trigger when enemies are near.}

[AI_UI_BLUEPRINT_SMOKEBOMB_3]
{This device which detonates on impact will release a cloud of smoke that obscures visibility. This advanced version creates smoke which lasts for a significantly longer duration. As a modified proximity device, it can be placed as a trap that will trigger when enemies are near. It will start to emit a noise that will attract a lot of attention 10 seconds after it has been placed.}

[AI_UI_BLUEPRINT_COMPLETED]
{Item Constructed}

[AI_UI_BLUEPRINT_PROGRESS]
{Progress}

[AI_UI_BLUEPRINT_INSUFFICIENT]
{Insufficient Scrap}

[AI_UI_EMPTY]
{Empty}

[AI_UI_ITEM_SHARP_BLADE]
{SCJ Injector}

[AI_UI_ITEM_SCRAP]
{Scrap}

[AI_UI_ITEM_ADHESIVE]
{Bonding Agent}

[AI_UI_ITEM_GEL]
{Compound B}

[AI_UI_ITEM_PIPE]
{Sensor}

[AI_UI_ITEM_BATTERY]
{Charge Pack}

[AI_UI_ITEM_EXPLOSIVE]
{Blasting Cap}

[AI_UI_ITEM_ETHANOL]
{Ethanol}

[AI_UI_ITEM_SMALL_MEDIKIT]
{Medikit}

[AI_UI_ITEM_LARGE_MEDIKIT]
{Large Medikit}

[AI_UI_ITEM_9MM_PISTOL_AMMO]
{Revolver Ammo}

[AI_UI_ITEM_SHOTGUN_SHELLS]
{Shotgun Shells}

[AI_UI_ITEM_FLAMER_FUEL]
{Flamethrower Fuel}

[AI_UI_ITEM_PISTOL]
{Revolver}

[AI_UI_ITEM_FLAMETHROWER]
{Flame Thrower}

[AI_UI_ITEM_KEYCARD]
{Keycard}

[AI_UI_ITEM_MOTIONTRACKER]
{Motion Tracker}

[AI_UI_ITEM_RADIOSCANNER]
{Radio Scanner}

[AI_UI_ITEM_DOGTAG]
{ID Card}

[AI_UI_ITEM_FLARE]
{Flare}

[AI_UI_ITEM_FLARE_BOX]
{Flare Box}

[AI_UI_ITEM_CHEM_LIGHT]
{Chem Light}

[AI_UI_ITEM_PIPE_BOMB]
{Pipe Bomb}

[AI_UI_ITEM_MOLOTOV]
{Molotov}

[AI_UI_ITEM_EMP_MINE]
{EMP Mine}

[AI_UI_ITEM_SMOKE_BOMB]
{Smoke Bomb}

[AI_UI_ITEM_FLASHBANG]
{Flashbang}

[AI_UI_ITEM_NOISEMAKER]
{Noisemaker}

[AI_UI_ITEM_CHEM_LIGHT_WIDE]
{Wide Area Chem Light}

[AI_UI_ITEM_EXPLOSIVE_MINE]
{Explosive Mine}

[AI_UI_ITEM_INCENDIARY_MINE]
{Incendiary Mine}

[AI_UI_MENU_AIM_ASSIST]
{Aim Assist}

[AI_UI_MENU_AIM_ASSIST_DESC]
{Toggle Aim Assist on/off}

[AI_UI_MENU_SHADOW_MAP_RESOLUTION]
{Shadow Map Resolution}

[AI_UI_MENU_SHADOW_MAP_RESOLUTION_DESC]
{Adjust the resolution of shadow maps}

[AI_UI_MENU_SHADOW_MAP_FILTER_QUALITY]
{Shadow Map Filter Quality}

[AI_UI_MENU_SHADOW_MAP_FILTER_QUALITY_DESC]
{Adjust the quality of shadow map filters}

[AI_UI_MENU_ANTI_ALIASING]
{Anti-aliasing}

[AI_UI_HOLD_TO_SKIP]
{Hold @confirm@ to Skip}

[AI_UI_MENU_DUALSHOCK_SPEAKER]
{Speaker}

[AI_UI_LEADERBOARD_MODE_LOCAL]
{Local Ranking}

[AI_UI_LEADERBOARD_MODE_TOP]
{Top Ranking}

[AI_UI_LEADERBOARD_MODE_FRIENDS]
{Friends Ranking}

[AI_UI_SURVIVOR_SELECT_SET]
{Select Set}

[AI_UI_SURVIVOR_SELECT_CHAR]
{Select Character}

[AI_UI_LEADERBOARD_HEADER_BEST_SCORE]
{BEST SCORE}

[AI_UI_LEADERBOARD_HEADER_BEST_TIME]
{BEST TIME}

[AI_UI_LEADERBOARD_COLUMN_RANK]
{Rank}

[AI_UI_LEADERBOARD_COLUMN_RATING]
{Rating}

[AI_UI_LEADERBOARD_COLUMN_USERNAME]
{Name}

[AI_UI_LEADERBOARD_COLUMN_SCORE]
{Score}

[AI_UI_LEADERBOARD_COLUMN_TIME]
{Time}

[AI_UI_LEADERBOARD_COLUMN_CHARACTER]
{Character}

[AI_UI_SURVIVOR_DETAILS_BEST_RATING]
{Best Rating}

[AI_UI_SURVIVOR_DETAILS_BEST_SCORE]
{Best Score:}

[AI_UI_SURVIVOR_DETAILS_BEST_TIME]
{Best Time:}

[AI_UI_SURVIVOR_PLAY_ALL]
{PLAY ALL}

[AI_UI_SURVIVOR_PLAYLISTS]
{Playlists}

[AI_UI_SURVIVOR_PLAYLIST]
{Map Playlist:}

[AI_UI_SURVIVOR_AVAILABLE_CHARS]
{Available Characters}

[AI_UI_GAMEPAD_BUTTON_NAME_BACK]
{Back}

[AI_UI_GAMEPAD_BUTTON_NAME_START]
{START}

[AI_UI_CRAFTING_LEGEND]
{#move#  Move Cursor . . . . .  @confirm@ Commit Component . . . . . #back_close# Exit}

[AI_UI_CRAFTING_CRAFT_MOUSE]
{Click here to craft the item}

[AI_UI_CRAFTING_CRAFT_GAMEPAD]
{Press #crft_itm# to craft the item}

[AI_UI_ITEM_BLUEPRINT_EMP_T1]
{EMP (v.1)}

[AI_UI_ITEM_BLUEPRINT_EMP_T2]
{EMP (v.2)}

[AI_UI_ITEM_BLUEPRINT_EMP_T3]
{EMP (v.3)}

[AI_UI_ITEM_BLUEPRINT_FLASHBANG_T1]
{Flashbang (v.1)}

[AI_UI_ITEM_BLUEPRINT_FLASHBANG_T2]
{Flashbang (v.2)}

[AI_UI_ITEM_BLUEPRINT_FLASHBANG_T3]
{Flashbang (v.3)}

[AI_UI_ITEM_BLUEPRINT_MOLOTOV_T1]
{Molotov (v.1)}

[AI_UI_ITEM_BLUEPRINT_MOLOTOV_T2]
{Molotov (v.2)}

[AI_UI_ITEM_BLUEPRINT_MOLOTOV_T3]
{Molotov (v.3)}

[AI_UI_ITEM_BLUEPRINT_PIPEBOMB_T1]
{Pipe Bomb (v.1)}

[AI_UI_ITEM_BLUEPRINT_PIPEBOMB_T2]
{Pipe Bomb (v.2)}

[AI_UI_ITEM_BLUEPRINT_PIPEBOMB_T3]
{Pipe Bomb (v.3)}

[AI_UI_ITEM_BLUEPRINT_SMOKEBOMB_T1]
{Smoke Bomb (v.1)}

[AI_UI_ITEM_BLUEPRINT_SMOKEBOMB_T2]
{Smoke Bomb (v.2)}

[AI_UI_ITEM_BLUEPRINT_SMOKEBOMB_T3]
{Smoke Bomb (v.3)}

[AI_UI_ITEM_BLUEPRINT_NOISEMAKER_T1]
{Noisemaker (v.1)}

[AI_UI_ITEM_BLUEPRINT_NOISEMAKER_T2]
{Noisemaker (v.2)}

[AI_UI_ITEM_BLUEPRINT_NOISEMAKER_T3]
{Noisemaker (v.3)}

[AI_UI_ITEM_BLUEPRINT_MEDIKIT_T1]
{Medikit (v.1)}

[AI_UI_ITEM_BLUEPRINT_MEDIKIT_T2]
{Medikit (v.2)}

[AI_UI_MENU_DUALSHOCK_SPEAKER_DESC]
{Toggle speaker on/off}

[AI_UI_MAP_LEGEND_1]
{Locked Door}

[AI_UI_MAP_LEGEND_2]
{Item / Tool / Weapon}

[AI_UI_MAP_LEGEND_3]
{Point of Interest}

[AI_UI_MAP_LEGEND_4]
{Rewire System}

[AI_UI_MAP_LEGEND_5]
{Ladder Access}

[AI_UI_MAP_LEGEND_6]
{Cutting Point}

[AI_UI_MAP_LEGEND_7]
{Security Access Point}

[AI_UI_MAP_LEGEND_8]
{Personal Terminal}

[AI_UI_MAP_LEGEND_9]
{Passcode Lock}

[AI_UI_MAP_LEGEND_10]
{Keycard Lock}

[AI_UI_MAP_LEGEND_11]
{Save Point}

[AI_UI_MAP_LEGEND_12]
{Area Exit}

[AI_UI_DLG_WARNING_INSTALLATION_POWER]
{Installation in progress, please don't turn off the power.}

[AI_UI_DLG_WARNING_INSTALLATION_FAILED_DESC]
{Do you want to attempt to reinstall Alien: Isolation? }

[AI_UI_DLG_WARNING_INSTALL_CORRUPTED_TITLE]
{Installation Corrupted}

[AI_UI_DLG_WARNING_INSTALL_CORRUPTED_DESC]
{Do you want to attempt to reinstall Alien: Isolation?}

[AI_UI_DLG_WARNING_INSTALL_CONFIRM_TITLE]
{Install to hard drive}

[AI_UI_DLG_WARNING_INSTALL_CONFIRM_DESC]
{This disc will install content required to play Alien: Isolation. You will need to select a storage device with %.1fGB of free storage space to proceed.}

[AI_UI_DLG_WARNING_DOWNLOAD_POWER]
{Download in progress, please don’t turn off the power.}

[AI_UI_DLG_WARNING_INSERT_INSTALL_DISC_DESC]
{Insert Alien: Isolation Disc 1 to install content necessary to play Alien: Isolation}

[AI_UI_DLG_WARNING_INSERT_PLAY_DISC_DESC]
{Installation complete, insert Alien: Isolation Disc 2 to continue.}

[AI_UI_DLG_WARNING_INSUFFICIENT_STORAGE_SPACE_DESC]
{Insufficient storage space on device. Free some space or try another storage device. }

[AI_UI_DLG_WARNING_INSTALLATION_FAILED_TITLE]
{Installation Failed}

[AI_UI_DLG_WARNING_INSERT_INSTALL_DISC_TITLE]
{Insert Alien: Isolation Disc 1}

[AI_UI_DLG_WARNING_INSERT_PLAY_DISC_TITLE]
{Insert Alien: Isolation Disc 2}

[AI_UI_DLG_WARNING_INSUFFICIENT_STORAGE_SPACE_TITLE]
{Insufficient storage space on device}

[AI_UI_ACTIVE]
{Active}

[AI_UI_REWIRE_STATUS_ACTIVE]
{Active}

[AI_UI_UNSTABLE_SYSTEM]
{Unstable System}

[AI_UI_MAIN_LIGHTING]
{Lighting}

[AI_UI_DOOR_SYSTEM]
{Door Access}

[AI_UI_VENT_ACCESS]
{Vent Access}

[AI_UI_SECURITY_CAMERAS]
{Camera Feed}

[AI_UI_TANNOY]
{Speaker System}

[AI_UI_ALARMS]
{Alarm System}

[AI_UI_SPRINKLERS]
{Sprinkler System}

[AI_UI_RELEASE_VALVE]
{Gas Safety}

[AI_UI_GAS_LEAK]
{Gas Divert}

[AI_UI_AIR_CONDITIONING]
{Air Purification}

[AI_UI_REWIRE_0010]
{Syn. Storage}

[AI_UI_REWIRE_0020]
{Exec. Lounge}

[AI_UI_REWIRE_0030]
{Ward C}

[AI_UI_REWIRE_0040]
{Ward B}

[AI_UI_REWIRE_0050]
{Ward A}

[AI_UI_REWIRE_0060]
{R.H. Servers}

[AI_UI_REWIRE_0070]
{Sedation}

[AI_UI_REWIRE_0080]
{Day Room}

[AI_UI_REWIRE_0090]
{Staff Access}

[AI_UI_REWIRE_0100]
{Relay Access }

[AI_UI_REWIRE_0110]
{Comms Access}

[AI_UI_REWIRE_0120]
{Reception}

[AI_UI_REWIRE_0130]
{Security}

[AI_UI_REWIRE_0140]
{Control Access}

[AI_UI_REWIRE_0150]
{Comms Control}

[AI_UI_REWIRE_0160]
{Int. Comms}

[AI_UI_REWIRE_0170]
{Int. Access}

[AI_UI_REWIRE_0180]
{Coolant Control}

[AI_UI_REWIRE_0190]
{Staff Room }

[AI_UI_REWIRE_0200]
{Analysis Lab }

[AI_UI_REWIRE_0210]
{Ore Synth.}

[AI_UI_REWIRE_0220]
{Decontamination}

[AI_UI_REWIRE_0230]
{Reception}

[AI_UI_REWIRE_0240]
{Distribution}

[AI_UI_REWIRE_0250]
{Tow Control}

[AI_UI_REWIRE_0260]
{Core Maint.}

[AI_UI_REWIRE_0270]
{Transit Station}

[AI_UI_REWIRE_0280]
{SysTech Lobby}

[AI_UI_REWIRE_0290]
{Security}

[AI_UI_REWIRE_0300]
{Stairwell}

[AI_UI_REWIRE_0310]
{Transit Station}

[AI_UI_REWIRE_0320]
{Transit Access}

[AI_UI_REWIRE_0330]
{Gift Shop}

[AI_UI_REWIRE_0340]
{Engineering A}

[AI_UI_REWIRE_0350]
{Engineering B}

[AI_UI_REWIRE_0360]
{Workroom 1}

[AI_UI_REWIRE_0370]
{Workroom 2}

[AI_UI_REWIRE_0380]
{Workroom 3}

[AI_UI_REWIRE_0390]
{Workroom 4}

[AI_UI_REWIRE_0410]
{Chief Engineer}

[AI_UI_REWIRE_0420]
{Ward}

[AI_UI_REWIRE_0430]
{Emergency Room}

[AI_UI_REWIRE_0440]
{Marshal Access}

[AI_UI_REWIRE_0450]
{Transit Access}

[AI_UI_REWIRE_0460]
{Transit Office}

[AI_UI_REWIRE_0470]
{Stairwell}

[AI_UI_REWIRE_0480]
{Main Entrance}

[AI_UI_REWIRE_0490]
{Lower Concourse}

[AI_UI_REWIRE_0500]
{Passenger Lounge}

[AI_UI_REWIRE_0510]
{Baggage Claim}

[AI_UI_REWIRE_0520]
{Env Control}

[AI_UI_REWIRE_0530]
{Cold Chamber}

[AI_UI_REWIRE_0540]
{Refrigeration}

[AI_UI_SGF_8732]
{This station for the Solomons Galleria Mall, Colonial Marshal Bureau and Seegson Habitation Suites}

[AI_UI_SGF_2864]
{Station serving the Solomons Galleria Mall, Colonial Marshal Bureau and Seegson Habitation Suites}

[AI_UI_SGF_2818]
{This station for Seegson Communication Technologies, Seegson Synthetics and Gemini Exoplanet Solutions}

[AI_UI_SGF_6837]
{Station serving Seegson Communication Technologies, Tech Support Services and Gemini Exoplanet Solutions}

[AI_UI_SGF_9609]
{This station for the San Cristobal Medical Facility and Seegson Synthetics}

[AI_UI_SGF_9031]
{Station serving the San Cristobal Medical Facility and Seegson Synthetics}

[AI_UI_SGF_2911]
{Please do not leave baggage or equipment unattended.}

[AI_UI_SGF_3394]
{System misuse and passenger inebriation will be reported to the Colonial Marshals}

[AI_UI_SGF_3071]
{If you find our transit service deficient, please fill out one of the forms provided.}

[AI_UI_SGF_7045]
{The Sevastopol Transit wishes you a good day. }

[AI_UI_SGF_6494]
{We are currently reporting a good service with no major delays.}

[AI_UI_SGF_6340]
{We are (beat)extremely (beat) sorry for the current disruption in services}

[AI_UI_SGF_6340_ALT]
{We are sorry for the current disruption in services}

[AI_UI_SGF_7172]
{Please stand clear of the doors. Do not lean on the doors.}

[AI_UI_SGF_4588]
{Your safety is important to us. Please report all transit malfunctions immediately. }

[AI_UI_SGF_9464]
{Enjoy your day.}

[AI_UI_SGF_2899]
{Think of your fellow passengers. Take your trash with you.}

[AI_UI_SGF_9097]
{Enjoy your day, Sevastopol.}

[AI_UI_SGF_7928]
{Our team of humans and synthetics thank you for your continued use of the Sevastopol transit.}

[AI_UI_SGF_6737]
{This car for Solomons Habitation Tower}

[AI_UI_SGF_8399]
{This car for Lorenz SysTech Spire}

[AI_UI_SGF_8304]
{This car for Sevastopol Science and Medical Tower}

[AI_UI_SGF_8824]
{This car for Sevastopol Spaceflight Terminal}

[AI_UI_SGF_8164]
{This car for the central Apollo mainframe: Sevastopol Science and Medical Tower}

[AI_UI_SGF_6809]
{This car for Seegson Synthetic Services: Lorenz SysTech Spire}

[AI_UI_SGF_4497]
{This car for Seegson Habitation Suites: Solomons Habitation Tower}

[AI_UI_SGF_1277]
{This car for Seegson Communications: Lorenz SysTech Spire}

[AI_UI_SGF_8993]
{Cars are now able to call at the San Cristobal Medical Facility following alarms sounding at this station earlier.}

[AI_UI_AN3_7866]
{Apollo Intercept playback malfunction}

[AI_UI_ELE_M0401_0010]
{To Habitation Decks}

[AI_UI_ELE_M0401_0020]
{To Tow Platform}

[AI_UI_ELE_M0401_0030]
{To Spaceflight Terminal}

[AI_UI_ELE_M0401_0040]
{To Solomons Galleria}

[AI_UI_ELE_M0401_0060]
{To Freight Shipping}

[AI_UI_ELE_M0401_0070]
{To Arrivals and Departures}

[AI_UI_ELE_M0401_0080]
{To Lorenz SysTech Spire}

[AI_UI_ELE_M0601_0010]
{To Seegson Communications}

[AI_UI_ELE_M0701_0010]
{To Comms Control}

[AI_UI_ELE_M0701_0020]
{To Comms Security Surveillance}

[AI_UI_ELE_M0701_0030]
{To Lorenz SysTech Lobby}

[AI_UI_ELE_M0901_0010]
{To SciMed Tower Transit}

[AI_UI_ELE_M0901_0020]
{To Primary Care Floor}

[AI_UI_ELE_M0901_0030]
{To Medical Staff Entrance}

[AI_UI_ELE_M1001_0010]
{To Crisis Stabilization}

[AI_UI_ELE_M1001_0020]
{To Morgue}

[AI_UI_ELE_M1001_0030]
{To Primary Care Floor}

[AI_UI_ELE_M1001_0040]
{To Seegson Synthetics}

[AI_UI_ELE_M1101_0010]
{To Synthetic Fluid Plant}

[AI_UI_ELE_M1101_0020]
{To Synthetic Storage}

[AI_UI_ELE_M1101_0030]
{To SciMed Tower Transit}

[AI_UI_ELE_M1201_0010]
{To Transit Control}

[AI_UI_ELE_M1401_0010]
{To Gemini Exoplanet Solutions}

[AI_UI_ELE_M1401_0020]
{To Lorenz SysTech Lobby}

[AI_UI_ELE_M1401_0030]
{To Project KG348}

[AI_UI_ELE_M1401_0040]
{To Lorenz SysTech Lobby}

[AI_UI_ELE_M1601_0010]
{To Solomons Galleria}

[AI_UI_ELE_M2101_0010]
{To SciMed Tower Transit}

[AI_UI_ELE_M2101_0020]
{To Seegson Synthetics Fluid Plant}

[AI_UI_ELE_M2101_0030]
{To Android Orientation}

[AI_UI_ELE_M2101_0040]
{To APOLLO Secure Transit}

[AI_UI_ELE_M2101_0050]
{To Synthetic Storage}

[AI_UI_ELE_M2101_0060]
{To Synthetic Fluid Plant}

[AI_UI_ELE_M2101_0070]
{To APOLLO Core}

[AI_UI_ELE_M2201_0010]
{To Engineering}

[AI_UI_ELE_M2501_0010]
{To Central Reactor}

[AI_UI_ELE_M2501_0020]
{To Engineering}

[AI_UI_ELE_M2501_0030]
{To Central Reactor Maintenance}

[AI_UI_ELE_M2701_0010]
{To Primary Care Floor}

[AI_UI_ELE_M2701_0020]
{To SciMed Tower Transit}

[AI_UI_ELE_M3001_0030]
{To SysTech Upper Transit}

[AI_UI_ELE_M3201_0010]
{To Habitation Tower Upper Transit}

[AI_UI_ELE_M3201_0020]
{To Seegson Communications}

[AI_UI_ELE_M3201_0030]
{To Spaceflight Terminal}

[AI_UI_ELE_M3201_0040]
{To Habitation Decks}

[AI_UI_ELE_M3201_0050]
{To Tow Platform}

[AI_UI_ELE_M3301_0010]
{To Spaceflight Terminal}

[AI_UI_ELE_GEN_0010]
{To Spaceflight Terminal}

[AI_UI_ELE_GEN_0020]
{To Engineering}

[AI_UI_ELE_GEN_0030]
{To Solomons Habitation Tower}

[AI_UI_ELE_GEN_0040]
{To SciMed Tower}

[AI_UI_ELE_GEN_0050]
{To Lorenz SysTech Spire}

[AI_UI_TRAN_AIRPORT_PROMPT]
{To Spaceflight Terminal}

[AI_UI_TRAN_ENG_PROMPT]
{To Engineering}

[AI_UI_TRAN_SOL_HAB_PROMPT]
{To Solomons Habitation Tower}

[AI_UI_TRAN_SCIMED_PROMPT]
{To SciMed Tower}

[AI_UI_TRAN_LORENZ_PROMPT]
{To Lorenz SysTech Spire}

[AI_UI_TRAN_APOLLO_PROMPT]
{To APOLLO Core}

[AI_UI_TRAN_SEEG_SYNTH_PROMPT]
{To Seegson Synthetics}

[AI_UI_TRAN_SYSTECH_UPPER_PROMPT]
{To SysTech Upper Transit}

[AI_UI_TRAN_HAB_UPPER_PROMPT]
{To Habitation Tower Upper Transit}

[AI_UI_WAI_1512]
{KILL THE POWER}

[AI_UI_WAI_1796]
{December 5th, 2137}

[AI_UI_WAI_1774]
{WAITS}

[AI_UI_WAI_4626]
{Harris? Turner? Get back here now. We have a track, somewhere in Engineering. Lock the terminal down, kill the power, and don't forget your reports. Make them thorough. We're going to need our paperwork to be bulletproof when this shit is over. Waits out.}

[AI_UI_JUL_3287]
{TERMINAL RIOT}

[AI_UI_JUL_9593]
{December 2nd, 2137}

[AI_UI_JUL_2577]
{JULIA JONES}

[AI_UI_JUL_2284]
{Julia Jones. Today's update. After numerous demands, Marshal Waits finally called a public meeting to address the rumors that have been circulating on Sevastopol. But instead of the answers we wanted, he continued to be evasive and after only a few minutes he and his team were pelted by projectiles from an angry crowd. A gun was fired, there was panic and now Waits and what's left of his team are forcibly ejecting us from the Terminal. Feels like we're on our own now.  }

[AI_UI_JUL_1742]
{TERMINAL RIOT ALT}

[AI_UI_JUL_2232]
{December 2nd, 2137}

[AI_UI_JUL_6091]
{JULIA JONES}

[AI_UI_JUL_9463_ALT]
{Julia Jones, journal entry 17th November.
Marshal god damn Waits finally called a public meeting, after our furious demands and the petition. The bastard said he was going to address the rumors that have been circulating on Sevastopol. “Rumors?” What an asshole. Rumors don't kill people. Instead of giving us the answers we wanted, he continued to be evasive. Everything went to hell. Waits and his thugs were pelted by projectiles from the crowd. Then someone fired a gun, for fuck's sake! I was screaming for them to stop. Jesus, we're all in this together, aren't we? There was panic. Waits and his goons forcibly ejected us from the Terminal. Unbelievable. “Protect and Serve”? What a joke. Feels like we're really on our own now. God, I'm so fucking scared.
}

[AI_UI_JUL_9463]
{Julia Jones, journal entry 17th November.
Oh my god, this is utter bullshit. Marshal god damn Waits finally called a public meeting, after our furious demands and the petition. The bastard said he was going to address the rumors that have been circulating on Sevastopol. “Rumors?” What an asshole. Rumors don't kill people. Instead of giving us the answers we wanted, he continued to be evasive. The bastard's covering something. Anyway, everything went to hell. Waits and his thugs were pelted by projectiles from the crowd. Then someone fired a gun, for fuck's sake! I was screaming for them to stop. Jesus, we're all in this together, aren't we? There's talk of suing Seegson for mismanagement or corporate irresponsibility. Class action. Give me a damn pen. Where do I sign? And someone suggested taking that bastard Waits to a Colonial Marshal Service I.A. tribunal. Christ. In the Terminal, it was horrible. There was panic. I've never seen anything like it. I'm so afraid. Waits and his goons forcibly ejected us from the Terminal. Unbelievable. “Protect and Serve”? What a joke. Feels like we're really on our own now. God, I'm so fucking scared.}

[AI_UI_TUR_7607]
{LAST POWER COUPLING}

[AI_UI_TUR_8510]
{December 5th, 2137}

[AI_UI_TUR_9010]
{TURNER}

[AI_UI_TUR_0001]
{Harris? This is Turner. I found the last power coupling. Took me a while, but it's off now. Just fitting the last security brace. Come find me when you've shut yours down. Then we can get the hell out of here. Jesus, man... I'm hearing noises everywhere. Every creak and... just hurry the fuck up, will you?}

[AI_UI_TUR_6325]
{ANOTHER BREAK-IN}

[AI_UI_TUR_1621]
{December 4th, 2137}

[AI_UI_TUR_3946]
{TURNER}

[AI_UI_TUR_0002]
{Harris? It's Turner. I had to deal with that wasted asshole again. This time he nearly wrecked the door with a maintenance jack. Guess he figures it's safe here, wants to lock himself in. Screw him. We've got too much to worry about without babysitting drunks. Anyway, I threw him in the evidence lock-up. Let the son of a bitch sleep it off.}

[AI_UI_ZAH_2524]
{DEAD SOLDIERS}

[AI_UI_ZAH_7566]
{December 8th, 2137}

[AI_UI_ZAH_9802]
{ZACH WATSON}

[AI_UI_ZAH_1758]
{Well, here I am. Dry for a score and then Sevastopol happened. Happened to us all. Whole place has changed on me. Shifted. Nothin's right no more. Only thing to do is drop anchor in a bottle and get good and sunk. Killed a quart now and I still feel colder than a witches' tit. Still hearing things. What's out there? Here's to dead soldiers.}

[AI_UI_ZAH_5692]
{DEAD SOLDIERS ALT}

[AI_UI_ZAH_6406]
{December 8th, 2137}

[AI_UI_ZAH_1746]
{ZACH WATSON}

[AI_UI_ZAH_9219]
{Hello? I wanna make a complaint. To the…the highest authority, okay? My name is Zachary Watson. That's WATSON, you get that? My complaint is this: the fucking marshals. They should be protecting us, it's their job! Something's on the station with us and no one knows what it is, no one fucking knows! They put braces on the doors – lockdown. You know, like to keep something out! I'm fucking terrified, man. I'm fucking…shit, it's so cold. I don't think this fucking thing even works.}

[AI_UI_WAI_8946]
{INTERVIEW: HEYST}

[AI_UI_WAI_9149]
{November 28th, 2137}

[AI_UI_WAI_6071]
{WAITS}

[AI_UI_WAI_5181]
{Interview subject: Heyst. Did I say that right - Heyst? Look, if you can't even tell me your name we're going to be here a hell of a long time. I just want to know about your boss. He's got you all into a lot of trouble. Someone's got to be accountable. I'm gonna make damn sure someone's accountable. No? Tough guy, eh? Turner, turn off the tape. Maybe our friend here is just shy.}

[AI_UI_VER_6397]
{TORRENS DAMAGE}

[AI_UI_VER_9082]
{December 11th, 2137}

[AI_UI_VER_5228]
{VERLAINE}

[AI_UI_VER_6814]
{This is Verlaine on the Torrens. What the hell just happened? Sevastopol? Did any of our EVA team make it on board? Please respond. We've taken damage in the explosion and are pulling out of Sevastopol space. Systems will be down while we repair. I can't say for how long...}

[AI_UI_CHI_3625]
{REMOVAL OF TRANSIT}

[AI_UI_CHI_4614]
{October 9th, 2137}

[AI_UI_CHI_8042]
{W. 'CHIEF' PORTER}

[AI_UI_CHI_0001]
{Chief here. As requested, I've resubmitted my report for the removal of the transit system for use elsewhere once Sevastopol's been closed off. I still don't see how it's possible. I know Seegson is trying to recoup as much investment as it can on this place, but the thing is trashed. Junctions have rusted through. Major safety protocols have been ignored for years… It's a wreck. Nothing short of a miracle has stopped it killing off half the population.}

[AI_UI_HUG_2760]
{LEAVE WORK NOW}

[AI_UI_HUG_3041]
{December 1st, 2137}

[AI_UI_HUG_5578]
{HUGHES}

[AI_UI_HUG_3898]
{Marie, listen to me very carefully. I want you to leave work now, collect Claire, pick up the cat and head home. We need to find someplace safe until Seegson send a ship. I saw the guy from down the hall - can't remember his name, the one in the dirty baseball cap, weird smell - he had something in his coat, I think it was a gun.  He just looked right through me. Don't talk to anyone; don't tell them where you're going. I'll meet you as soon as I can.}

[AI_UI_CHI_9768]
{EMPTY BOX}

[AI_UI_CHI_3981]
{November 29th, 2137}

[AI_UI_CHI_9426]
{CHIEF' PORTER}

[AI_UI_CHI_0002]
{Message for Marshal Waits. This is Chief Porter in Tech Support. Look, there's nothing on this flight recorder, Waits. We've broken god knows how many corporate confidentiality agreements and come up with zip – nothing except the Weyland-Yutani logo and an empty read-out. Now, these things are built to last, so either someone on board 'the Nostromo' asked its MOTHER core to wipe it clean, or somehow the data's been corrupted before it got here. Care to fill me in on why this was a priority job?}

[AI_UI_RIC_3528]
{SLIM PICKINGS}

[AI_UI_RIC_2849]
{December 5th, 2137}

[AI_UI_RIC_3189]
{LINCOLN}

[AI_UI_RIC_1637]
{Eric? Can you hear me? Eric? Damn comms are screwed again. You there? Eric, it's Lincoln. Can you hear me? I made it down to tech support. I've picked up some canisters of water and some battery packs. Oh, and some tools too. A lot of stuff has already been looted. I'm going to try and break into the lock-up. I think they keep security hackers in there. We could use one. But I'm not going to stay down here much longer. There's something... god, I dunno. It's scary as crap down here. I want to get back up to Freight. Call me if you get this. Okay? Okay?}

[AI_UI_JUL_6696]
{NO FUTURE}

[AI_UI_JUL_2279]
{December 7th, 2137}

[AI_UI_JUL_1159]
{JULIA JONES}

[AI_UI_JUL_2629]
{I don't know when anyone will get this, but someone needs to keep a record and I don't know... I came here a few months ago to write about the collapse of a dream, a future gone sour. For me, the people here were little more than footnotes for my article; something to tug at the heartstrings. And when the disappearances started, oh, I was thrilled. This was something big. But now people are afraid and a communications fault means we're alone. I'm trapped here, just like everybody else. Another footnote. Another victim.}

[AI_UI_HUG_8825]
{PLEASE UNDERSTAND}

[AI_UI_HUG_8344]
{December 11th, 2137}

[AI_UI_HUG_6917]
{HUGHES}

[AI_UI_HUG_7468]
{Marie, if you get this, I'm making my way to Seegson Communications now. I didn't wake you because I knew you'd try to stop me. Please understand, this is our best shot. Someone's got to re-establish communications. We need to make sure the officials back at home know what's going on here. Don't worry about me. I'll be back. I'm not going to leave you and Claire alone.}

[AI_UI_VER_5748]
{TORRENS HAIL}

[AI_UI_VER_4799]
{December 11th, 2137}

[AI_UI_VER_2453]
{VERLAINE}

[AI_UI_VER_7193]
{This is the commercial vessel Torrens out of Saint Clair, registration number MSV-7760, calling Sevastopol traffic control. We're carrying three passengers on a Weyland-Yutani bond. You're holding the Nostromo flight recorder unit. We request immediate permission to transfer the passengers port-side. Over.}

[AI_UI_WAI_8757]
{RE: TORRENS HAIL}

[AI_UI_WAI_4984]
{December 11th, 2137}

[AI_UI_WAI_4068]
{WAITS}

[AI_UI_WAI_5229]
{This is Waits, Colonial Marshal at Sevastopol station. We have a serious situation here. Non-local comms are down and we need you to send out an emergency message, do you read me? Repeat, our ranged communications are down and we need help. Stand off and send help.}

[AI_UI_WAI_6960]
{ANESIDORA HAIL}

[AI_UI_WAI_8545]
{November 11th, 2137}

[AI_UI_WAI_3945]
{WAITS}

[AI_UI_WAI_7674]
{Anesidora, this is Marshal Waits of Sevastopol. Officially, I should deny your request to dock. Sevastopol is currently being decommissioned and I can't compromise security for unscheduled vessels. However... in the light of the property you found I will allow a small number of your crew to dock via a short-range shuttle. I must remind you that Sevastopol is entitled to a cut of any reward for return of said-property once it's on station. Let me know your decision. Waits out.}

[AI_UI_TAY_5466]
{RECEIPT OF TRANSMISSION}

[AI_UI_TAY_1177]
{November 12th, 2137}

[AI_UI_TAY_5909]
{TAYLOR}

[AI_UI_TAY_1115]
{Sevastopol, this is Weyland Yutani Executive Administrator Nina Taylor, confirming receipt of your transmission. I am a member of the team assigned to collect the Nostromo flight recorder. The black box in your possession is of primary importance to Weyland Yutani. Under existing corporate agreements we should remind you that you must not attempt to read its contents, nor disclose its presence to any third parties. We will be with you soon. A private message for Marshal Waits will follow.}

[AI_UI_TAY_2054]
{FINANCIAL INCENTIVES}

[AI_UI_TAY_6781]
{November 12th, 2137}

[AI_UI_TAY_3553]
{TAYLOR}

[AI_UI_TAY_2155]
{This is a private transmission for Marshal Waits from Nina Taylor at Weyland Yutani. The Nostromo Black Box is of primary importance to The Company. I am therefore authorized to offer you financial incentives to guarantee a smooth, safe retrieval. However, if the data held on the device is compromised or shared, in any way, legal ramifications will be severe. Please respond. Taylor out.}

[AI_UI_RAN_5247]
{TRANSMISSION RELAY ARCHIVE}

[AI_UI_RAN_6420]
{November 24th, 2137}

[AI_UI_RAN_1420]
{RANSOME}

[AI_UI_RAN_4885]
{Hughes, it's Ransome – I just got your query. Yes, I have been in our transmission relay archive and I've done some decrypting. I'm looking for crew logs that passed through Sevastopol a while ago. I know you're concerned, but it's ancient history. It's just some stuff I need to know: A routine Company transmission packet sent from the edge of Thedus before a ship started its trip home. Nothing that's gonna break anything. Still, no-one else needs to know about it, right? If you talk – well, there'll be consequences. I mean, there's plenty Marie doesn't know, right? Leave them decoding and let me know when they're done. We can keep this civil.}

[AI_UI_RAN_5231]
{Hughes, it's Ransome – I just got your query. Yes, I have been in our transmission relay archive and I've done some decrypting. I'm looking for crew logs that passed through Sevastopol a while ago. I know you're concerned, but it's ancient history. It's just some stuff I need to know: A routine Company transmission packet sent from the edge of Thedus before a ship started its trip home. Nothing that's gonna break anything.}

[AI_UI_WAI_7690]
{PREP THE PATIENTS}

[AI_UI_WAI_1773]
{October 6th, 2137}

[AI_UI_WAI_8755]
{WAITS}

[AI_UI_WAI_3331]
{Dr.Morley, this is Marshal Waits. Make sure all your patients are prepped for the decommission. That means full documentation, personal effects, and any meds they'll need during the journey. I'm scheduling shuttles to transfer them to the medical ship for transportation. I strongly recommend placing the more volatile patients into early hypersleep prior to transfer. I don't want to hear your complaints. I don't have the manpower to guarantee protection for everyone if any of them decide to kick off. Pharms or hypersleep, I don't care. Just get them subdued. That's just the way it's got to be. Waits out.}

[AI_UI_KUH_8303]
{LEFT OUT OF THE LOOP}

[AI_UI_KUH_3982]
{October 8th, 2137}

[AI_UI_KUH_5060]
{KUHLMAN}

[AI_UI_KUH_5526]
{I do not take kindly to being left out of the loop, Morley. You hear me? I tried to use the dispensary today and found I was locked out. I can't possibly be expected to carry out my duties if you and Lingard cut my access privileges. I have patients who will relapse without that medication, particularly when things on the station are so precarious. I will not see patient care suffer. Consider this is a formal warning. And, for the record, I do not have a problem. Kuhlman out.}

[AI_UI_RAN_5216]
{AN OLD FRIEND}

[AI_UI_RAN_4029]
{November 12th, 2137}

[AI_UI_RAN_9585]
{RANSOME}

[AI_UI_RAN_8031]
{Dr. Lingard, this is Ransome. Remember me? Your friendly Seegson chief executive? Lingard, you don't drop by, you don't call. Aren't we pals any more? Oh well, we're both busy people... and after all, I have lots of other friends. Some of them have badges. One of them told me you called Marshal Waits about a... shall we say... interesting find? I want in. No arguments. After all, how much does Waits really know about you? Not as much as your old friend here. And I bet he wouldn't be as understanding about black market med supplies. I look forward to your call, doc.}

[AI_UI_LIN_3975]
{LOCKED DOWN HOSPITAL}

[AI_UI_LIN_3170]
{November 16th, 2137}

[AI_UI_LIN_5799]
{LINGARD}

[AI_UI_LIN_4177]
{Morley, this is Lingard. I've followed Waits' orders and locked down the hospital. If you need access to anything I've left details in my office – 232.}

[AI_UI_WAI_7924]
{TAPE OFF THE SCENE}

[AI_UI_WAI_6332]
{November 13th, 2137}

[AI_UI_WAI_2979]
{WAITS}

[AI_UI_WAI_1941]
{Turner, we've had something go down here in San Cristobal. Tape off the scene and make sure it's not touched until Garcia comes in with forensics. Keep this quiet for now. I want total silence. Last thing this station needs is a panic. And one other thing - if I find out who leaked this to Ransome, I'll make them eat their fucking badge. He turned up, quoted Seegson privileges, and had a ringside seat for the whole god damn mess. This is a serious incident. I don't need Ransome making it more complicated. Waits out.}

[AI_UI_JUL_4041]
{LET ME BE A FRIEND TO YOU}

[AI_UI_JUL_2308]
{November 15th, 2137}

[AI_UI_JUL_8410]
{JULIA JONES}

[AI_UI_JUL_4486_ALT]
{Dr. Lingard, my name is Julia Jones and I'm a writer covering Sevastopol's decommissioning. I was hoping to interview you about your experiences on the station.... You know, the limited medical resources, the mental effects on patients in deep space, that kind of thing? But look, Doctor, I've heard there was some kind of incident in the hospital recently. No-one seems to know anything. Doctor, if there's a major public health issue here on Sevastopol, people need to know. I'm freelance, unbiased. I don't have any corporate affiliations. Let me be a friend to you. Call me.}

[AI_UI_JUL_4486]
{Dr. Lingard, my name is Julia Jones and I'm a writer covering Sevastopol's decommissioning. I was hoping to interview you about your experiences on the station.... You know, the limited medical resources, the mental effects on patients in deep space, that kind of thing? But look, Doctor, I've heard there was some kind of incident in the hospital recently. No-one seems to know anything. Doctor, if there's a major public health issue here on Sevastopol, people need to know. I'm freelance, unbiased. I don't have any corporate affiliations. I'll take any statement you'd care to give me. Call me.}

[AI_UI_SPE_5760]
{VIP VISIT}

[AI_UI_SPE_2333]
{September 16th, 2137}

[AI_UI_SPE_2895]
{SPEDDING}

[AI_UI_SPE_8431]
{Smythe, have you been practicing the script for the VIPs visiting today? We NEED to impress. Noise from upstairs says they're the last potential bidders for Sevastopol's Working Joe roll-out. If they go with Weyland-Yutani cast offs instead, the jobs Seegson have allocated for us back on Earth are on the line. Don't screw up. Spedding out.}

[AI_UI_SPE_1972]
{LAST BIDDERS}

[AI_UI_SPE_8119]
{September 17th, 2137}

[AI_UI_SPE_8073]
{SPEDDING}

[AI_UI_SPE_6793]
{Smythe, it's Spedding. You knew full well that these guys were the last bidders for Sevastopol's APOLLO system, and you totally fucked the android presentation. They're not interested. So no bonus for me, no half-share for you, and God only knows what it means for the suits upstairs. That's got me pissed, but do you know what's getting me even more pissed? I have to stay on Sevastopol to oversee the synthetic shut-down – while you go home. Don't have nightmares on the trip back, jackass.}

[AI_UI_RAN_9993]
{YOUR REPORT}

[AI_UI_RAN_2406]
{September 11th, 2137}

[AI_UI_RAN_5035]
{RANSOME}

[AI_UI_RAN_6504]
{Smythe, I've been looking over your report on the Weyland-Yutani androids and your proposals for improving the Working Joes. Now, I appreciate the work you put in, but understand we live in different worlds. Yours is full of extrapolations and estimations. Mine has an executive suite and eight thousand dollar suits. Bottom line is: I've got to look after the money, buddy! I hired you because you were the cheapest, not the best. Find a way to bring these costs down, huh? Ransome out.}

[AI_UI_CHI_7484]
{SOMETHING UP WITH YOUR SYNTHETICS}

[AI_UI_CHI_2325]
{November 25th, 2137}

[AI_UI_CHI_1675]
{CHIEF' PORTER}

[AI_UI_CHI_0010]
{Hey, it's Chief. There's something wrong with your synthetics. The team I requisitioned to asset-strip lower habitation just stopped in their tracks. They barked something about a Hazard Containment order, tried to get into my control booth and then just marched off. I know I always complain about those spooky, bald bastards, but now I've got proof their wiring's faulty. I've got a meeting with your boss Spedding tomorrow, and I'm going to kick some ass. So when he starts kicking your ass... well, it's coming from me.}

[AI_UI_SIN_8690]
{CUTTING TIES}

[AI_UI_SIN_3385]
{December 2nd, 2137}

[AI_UI_SIN_5270]
{SINCLAIR}

[AI_UI_SIN_0010]
{This is a message for all members of the Seegson Security team. There's been an altercation in the Spaceflight Terminal. Waits doesn't have our back. As of right now no-one hired as Seegson Security is going on-shift. We're cutting ties with the Marshals and everyone else on-station. It's time to take care of our own. I'm going to find someplace safe for everyone to hole up. Money's dried up here. We don't owe these people anything.}

[AI_UI_SIN_5136]
{WE NEED SUPPLIES}

[AI_UI_SIN_8664]
{December 9th, 2137}

[AI_UI_SIN_1645]
{SINCLAIR}

[AI_UI_SIN_0020]
{Guys, it's Sinclair. We need supplies. Take what you can, from whoever you want. I found an area in habitation where we can seal ourselves in and wait for rescue. I've got guys welding vents and shutting off elevators. The plan is to make it watertight. There's no room for more people in the sanctuary, but we can make space for food, meds, water and guns. If we're going to get through this alive there's no room for pity.}

[AI_UI_RIC_9192]
{SECURING THE CAMP}

[AI_UI_RIC_8517]
{December 8th, 2137}

[AI_UI_RIC_9333]
{RICARDO}

[AI_UI_RIC_9808]
{Carter, it's Ricardo. Waits and I have put together a package for your camp in the tech stairway. Medical supplies – painkillers, antiseptic, bandages. There's some canned food, nothing that's gonna go bad. Finally – soap, water, toilet paper. Be careful, lots of crazies out there. Good luck.}

[AI_UI_WIN_5450]
{I CAN'T TELL WHO ESCAPED}

[AI_UI_WIN_9592]
{December 9th, 2137}

[AI_UI_WIN_1123]
{WINTERS}

[AI_UI_WIN_3275]
{I am recording this for anyone else who was away when it happened. I can't tell who escaped, there are some bodies but… the others were taken through the vents. One by one. The doors were locked, but the ceiling vents were open. There was nowhere to run, and no-one to let them out. It was like a fox dropping into a henhouse. You and I - we have two options: there's a camp of survivors who still trust the Marshals in the Mall, and then there's Sinclair and his idiot men with guns - somewhere in Habitation. I doubt either will last a week.}

[AI_UI_RAN_3701]
{SAMPLES}

[AI_UI_RAN_6621]
{November 16th, 2137}

[AI_UI_RAN_7128]
{RANSOME}

[AI_UI_RAN_7676_ALT]
{Seegson executive Ransome here. I’m temporarily bringing Gemini and Project KG348 back online, I have some samples for investigation. I want the minimum number of employees on this. Keep it on the down-low and report only to me. If any of this gets out, I'll make sure your career dies with Sevastopol. There are a lot of inconsistencies in Gemini's ledgers. Do right by me and I'll remember you. Whatever you're skimming now will seem like chicken feed. Do the smart thing.}

[AI_UI_RAN_7676]
{Seegson executive Ransome here. I'm sending over some samples for investigation. I want the minimum number of employees on this. Keep it on the down-low and report only to me. If any of this gets out, I'll make sure your career dies with Sevastopol. There are a lot of inconsistencies in Gemini's ledgers. Do right by me and I'll remember you. Whatever you're skimming now will seem like chicken feed. Do the smart thing.}

[AI_UI_CHI_9684]
{I SAW IT}

[AI_UI_CHI_8742]
{December 6th, 2137}

[AI_UI_CHI_6947]
{CHIEF' PORTER}

[AI_UI_CHI_0020]
{I saw it. It had its back to me – walking down a corridor like it was the most natural thing in the world. I hid, but when I looked up it wasn't there. I think it went into the floor. Maybe the ceiling. Sevastopol's a maze. It could be living anywhere. This must be what the marshals have been chasing. This shouldn't have been kept from me. Chief out.}

[AI_UI_WIN_7576]
{PEOPLE ARE SCARED}

[AI_UI_WIN_5371]
{December 10th, 2137}

[AI_UI_WIN_1131]
{WINTERS}

[AI_UI_WIN_1256]
{I have been camped out in Galleria Mall for maybe twenty four hours. The people here, they are scared, but they still believe that Marshal Waits will kill the creature. They forget other dangers. They forget themselves. People are turning on each other for food, for water. I cannot stay here.}

[AI_UI_LIN_8173]
{THE INCIDENT}

[AI_UI_LIN_6134]
{November 14th, 2137}

[AI_UI_LIN_6722]
{LINGARD}

[AI_UI_LIN_8600_ALT]
{Morley, it's Lingard. After what happened the Marshals want us to rope off Medical. They're bringing in a team to find whatever it was the patient was carrying. I told them it was fast, but they're convinced they can trap it. They've got nets. I'll set up a temporary medical center outside. You're in charge for now. Don't let Kuhlman sweet-talk his way in. The last thing we need is him ‘self medicating' with Marshal Waits around.}

[AI_UI_LIN_8600]
{Morley, it's Lingard. After the incident the Marshals want us to rope off Medical. They're bringing in a team to find whatever it was the patient was carrying. I told them it was fast, but they're convinced they can trap it. They've got nets. I'll set up a temporary medical center outside. You're in charge for now. Don't let Kuhlman sweet-talk his way in. The last thing we need is him ‘self medicating' with Marshal Waits around.}

[AI_UI_RAN_6886]
{PINS}

[AI_UI_RAN_2019]
{November 20th, 2137}

[AI_UI_RAN_2921]
{WAITS, RANSOME}

[AI_UI_RAN_6007]
{WAITS
Report 95557. Still no luck in... Ransome. What do you want?
RANSOME
Not going to offer me a drink?
WAITS
I'm busy, Ransome. What do you want?
RANSOME
Lot of red on that wall.
WAITS
That's people. Every pin.
RANSOME
Ouch. I've been thinking about what happened at the hospital. I can help save your 'pins'. If you're willing to listen.
WAITS
I don't need – or want- your 'help'.
RANSOME
Look, you don't want a panic, I get it, it's messy. But you show me what you have on that thing. I have a lot of connections here. Smart, discreet people. I'm talking about catching the specimen without killing it. It could set us up for life.
WAITS
No deal. I won't risk any more blood on my hands, I find that creature and it's dead.
RANSOME
Don't tell me you weren't angling for a reward for Weyland Yutani's flight recorder. Yeah, I know that's why you let them onboard. It's a bit late to have a blip of conscience now.
WAITS
The woman died, Ransome. That's not a blip.
RANSOME
Blip, pins, whatever. Maybe you don't want my help but you'll come to me in the end.
WAITS
Get out of my office.
RANSOME
Sure. Oh, by the way - you're running out of pins.
}

[AI_UI_HEY_6128]
{MEEKS, PICK UP}

[AI_UI_HEY_1016]
{November 19th, 2137}

[AI_UI_HEY_3236]
{HEYST}

[AI_UI_HEY_4414]
{Meeks, pick up. What the hell do you think you're doing? I know you were on the sauce last night, and once you get a few drinks in you your lips start flapping. You know that Marshal is looking for us, right? There's not that many people here and you start shooting your mouth off, he's going to find us. Marlow's already got picked up and I haven't heard from Foster at all. If you need to hit the booze, make sure you do it alone. Heyst out.}

[AI_UI_RAN_6659]
{INVESTIGATIONS}

[AI_UI_RAN_9061]
{November 26th, 2137}

[AI_UI_RAN_1626]
{RANSOME}

[AI_UI_RAN_7496]
{This is Seegson Executive Ransome speaking. I just woke up to find a Working Joe in my suite and when I asked what the hell it was doing it lunged for me. I had to leave my own fucking apartment! Send your best technicians to APOLLO Core and find out what the hell is going on, now! Get those things under control, I want a full report ASAP.}

[AI_UI_SPE_4668]
{PANIC BUTTON}

[AI_UI_SPE_7284]
{November 26th, 2137}

[AI_UI_SPE_3095]
{SPEDDING}

[AI_UI_SPE_2776]
{Suzanne, sweetheart. I'm going to have to raincheck. I'm getting reports from downstairs about abnormal android behavior. I need you to get to the showroom and shut yourself in. There's a lockdown button on my terminal from when these machines were actually worth something. Don't worry about them. They're only display models. Just sit tight – I'll sort this out and we can celebrate the deal finally going through when we're not on company time.}

[AI_UI_SPE_2478]
{ABNORMAL BEHAVIOUR}

[AI_UI_SPE_7733]
{November 26th, 2137}

[AI_UI_SPE_2351]
{SPEDDING}

[AI_UI_SPE_5039]
{Suzanne, sweetheart. I'm going to have to raincheck. I'm getting reports from downstairs about abnormal android behavior. I need you to get to the showroom and shut yourself in. There's a lockdown button on my terminal from when these machines were actually worth something. Don't worry about them. They're only display models. Just sit tight – I'll sort this out and we can celebrate the deal finally going through when we're not on company time.}

[AI_UI_SPE_7267]
{HAZARD CONTAINMENT}

[AI_UI_SPE_3787]
{November 28th, 2137}

[AI_UI_SPE_3012]
{SPEDDING}

[AI_UI_SPE_1879]
{I've come over to APOLLO to find out what sent the synthetics crazy. This place has gone to hell. Apollo's redirected core android duties, and they've just walked away from the maintenance we requested after we got the news. Coolant's everywhere, gas has escaped, and the primary access lift has shut itself down. I've flagged a help request, but apparently I'm forty-fifth in the line. Systems are suddenly obsessed with Hazard Containment. I'm going to find a way down. Spedding out.}

[AI_UI_RAN_6563]
{TWISTING IN THE WIND}

[AI_UI_RAN_2750]
{December 9th, 2137}

[AI_UI_RAN_3595]
{RANSOME}

[AI_UI_RAN_6663]
{This is Seegson executive Ransome, reporting in to the board. You sons of bitches. I was loyal to you and you cheap bastards left me twisting in the wind. I was going to give you the find of a lifetime. I was willing to risk my life for the company. I could have called in a special team, secured the specimen and we all would have been happy. But APOLLO has cut all communications. None of the technicians in APOLLO Core are answering my messages. We're all dying here, you bastards! You threw it all away! Fuck you and fuck your company! Fuck you!}

[AI_UI_RAN_5253]
{SOLD!}

[AI_UI_RAN_8114]
{November 17th, 2137}

[AI_UI_RAN_4227]
{RANSOME}

[AI_UI_RAN_8606_ALT]
{Spedding, something crazy just happened. Sevastopol is off the market. We got a buyer. After all those endless presentations and tours, I guess the talks weren't stalled at all. Someone at Company Headquarters just had to click his fingers. A message of confirmation just came in, Apollo's currently receiving a packet of new operation rulesets, so I guess the deal's sealed. This is board level, need to- know stuff until it's announced to shareholders. Quite the promotion, huh?}

[AI_UI_RAN_8606]
{Spedding, something crazy just happened. Sevastopol is off the market. We got a buyer. Weeks before they start taking the place apart, and they u-turn. After all those endless presentations and tours, I guess the talks weren't stalled at all. Someone at Company Headquarters just had to click his fingers. A message of confirmation just came in, Apollo's currently receiving a packet of new operation rulesets, so I guess the deal's sealed. This is board level, need to- know stuff until it's announced to shareholders. Quite the promotion, huh?}

[AI_UI_RAN_3188]
{KEEP THINGS QUIET}

[AI_UI_RAN_7580]
{November 21st, 2137}

[AI_UI_RAN_7124]
{RANSOME}

[AI_UI_RAN_8487_ALT]
{Spedding it's Ransome. With the Weyland Yutani buy-out it's more important than ever that the flight-recorder hand-over goes without a hitch. They'll be low level execs and won't know jack about the buy-out, but if they hear rumors about a ‘disappearing people problem'? Well I don't want to rock the boat, and neither do you. Let's just keep everything nice and quiet, we don’t want them having second thoughts.}

[AI_UI_RAN_8487]
{Spedding it's Ransome. What with the Weyland Yutani buy-out it's more important than ever that the flight-recorder hand-over goes without a hitch. They'll be low level execs and won't know jack about the buy-out, but if they hear rumors about a ‘disappearing people problem'? Well I don't want to rock the boat, and neither do you. Let's just keep everything nice and quiet, and hopefully Waits will have disposed of whatever it was that appeared in Medical by the time they get here.}

[AI_UI_SPE_8131]
{THEY'RE AT THE DOOR}

[AI_UI_SPE_7976]
{November 30th, 2137}

[AI_UI_SPE_6874]
{SPEDDING}

[AI_UI_SPE_3227]
{I'm in Apollo. There are… androids at the door. Ransome's nowhere to be seen. There are conflicts with the Hazard Containment Breach. Synthetic safety procedures are getting bypassed left and right. Comms are offline. I thought it was random, but now I'm not so sure. Oh God, they're going to get in. Tell Suzanne I love her.}

[AI_UI_CHI_7129]
{MISSING ENGINEER}

[AI_UI_CHI_2464]
{December 1st, 2137}

[AI_UI_CHI_3472]
{CHIEF}

[AI_UI_CHI_0030]
{Chief here. Something weird's happening. Synthetics are on the fritz, so I found some guys to help me out. I sent one of them into a manufacturing room, but he never came out. Every door's locked, and he sure as hell couldn't fit through the air vent without a fight. We don't know what to do. It doesn't seem right to keep working without looking for him, but there's nowhere to look. Our shift's over soon. I'll report the incident to Waits and the Marshals.}

[AI_UI_HEY_9134]
{LOW PROFILE}

[AI_UI_HEY_1200]
{November 26th, 2137}

[AI_UI_HEY_1155]
{HEYST}

[AI_UI_HEY_5831]
{Meeks, I'm leaving this for you when you wake up. I know that you're still all over the place after that thing came out of Foster, but you've got to stop fucking up like this. You got way too drunk, and told those people sleeping in the Mall way too much. I dragged you away when I saw the look in their eyes. We can't go back there again. No-one can know we're connected to Marlow and the Anesidora. I'll come back once you've dried out.}

[AI_UI_LIN_2541]
{SOME KIND OF PARASITE}

[AI_UI_LIN_7822]
{November 12th, 2137}

[AI_UI_LIN_5410]
{LINGARD}

[AI_UI_LIN_5458]
{Waits, it's Dr Lingard. I've just examined a patient with - well, I've never seen anything like it. It's some kind of unknown parasite. I did a quick check on the name they gave me and there's no one registered under it at Sevastopol. I think she came on board recently. Do you know anything about this? I have no idea what Sinclair and his men were doing, but this should have been picked up during quarantine. Who knows what else they've let through? The patient and her captain are waiting for me in the examination room. Get down here, now.}

[AI_UI_SIN_3536]
{SEALED IN}

[AI_UI_SIN_4680]
{December 11th, 2137}

[AI_UI_SIN_7456]
{SINCLAIR}

[AI_UI_SIN_0030]
{If you're listening to this, and you're on the team, we've sealed the Habitation Sanctuary. There's one way in, one way out. I've still got raiding parties heading out to loot supplies and weapons, but it looks like we shut it off just in time. The Seegson Synthetics have started moving away from their stations. I've seen a trail of strangled bodies in public areas. So, be aware. Oh, and if you're listening to this, and you're not on the team, don't come find us. We will shoot.}

[AI_UI_MAR_1403]
{THE SIGNAL'S CLEAR}

[AI_UI_MAR_3077]
{December 11th, 2137}

[AI_UI_MAR_1075]
{MARLOW}

[AI_UI_MAR_1125]
{That's it Taylor – it's letting me enter the Anesidora's co-ordinates. The signal's clear. This is Captain Marlow initiating the Anesidora's automatic recall systems. Code: Sigma Alpha Two Three Nine. Destination to follow. }

[AI_UI_FOS_3747]
{FEELING LUCKY}

[AI_UI_FOS_6843]
{October 20th, 2137}

[AI_UI_FOS_1866]
{FOSTER}

[AI_UI_FOS_9668]
{I think we may have broken our losing streak. We've barely been scraping a living the past couple of years and the Anesidora is starting to look like the wrecks we salvage. Can't say the crew's been faring any better. Then we found that flight recorder. It belongs to a ship, the Nostromo. Weyland-Yutani property. That means there'll be a reward. But then Marlow had an even better idea: extrapolate the path of the flight recorder to try to find the wreck of the Nostromo. We got lucky, found a distress signal and now we're following it. This is it. I can feel it in my bones. He always said he'd do right by me.}

[AI_UI_HEY_4209]
{APPROACHING SEVASTOPOL}

[AI_UI_HEY_5211]
{November 11th, 2137}

[AI_UI_HEY_1715]
{HEYST}

[AI_UI_HEY_5845]
{We're outside Sevastopol. Marlow and Foster woke up first. She looked terrible. Meeks and me are about to take a shuttle to the station. But, well, this has got to break quarantine procedures – right? It's Marlow's ship, she's Marlow's wife. Things got heated and Meeks got a bloody nose. So… I don't know… Maybe the doctors will give her the all-clear and things can get to normal. But if they sniff it out when we get on board, I don't want any part of it. Marlow doesn't pay nearly enough for that kind of noise.}

[AI_UI_AXE_3220]
{AXEL'S JOURNAL 331}

[AI_UI_AXE_1006]
{November 19th, 2137}

[AI_UI_AXE_9691]
{AXEL}

[AI_UI_AXE_7579]
{Axel's journal entry 331 – Excuse me if I lack my usual eloquence, but I woke up today with a pounding hangover. Last night I toasted the decommissioning of Sevastopol. No one else seemed to want to celebrate – pussies – so I was forced to drink the lion's share. Now, they say liquor loosens the tongue, even Sevastopol's piss-weak booze, and when I started cursing out Marshal Waits, a stranger staggered up to me and joined in. He was completely wasted, Drunk fucker kept saying he 'wasn't from these parts', but when I asked where he was from he put his finger to his lips and said he couldn't tell. Asshole. That's it, I'm going back to bed.}

[AI_UI_AXE_5992]
{JOURNAL ENTRY #333}

[AI_UI_AXE_5358]
{December 3rd, 2137}

[AI_UI_AXE_6794]
{AXEL}

[AI_UI_AXE_8517]
{Axel's journal entry 333 – I fucking knew something was going down. I told them, but they just laughed it off. Well, they're not laughing now are they? To be fair, no-one is. I spent all last night wide awake, gun in my lap, twitching at the curtains. People are disappearing, and the word is Waits has been trying to keep it quiet. 'We are in control of the situation' – balls! There's a killer on the station and Waits knows who it is. Could even be one of his team. All I know is, I'm not staying another night. I'm getting someplace safer.}

[AI_UI_AXE_2310]
{JOURNAL ENTRY # 340}

[AI_UI_AXE_4181]
{December 8th, 2137}

[AI_UI_AXE_5550]
{AXEL}

[AI_UI_AXE_2468]
{Axel's journal entry 340 – Right, got to be quiet now. I've found a small hideaway in the Spaceflight Terminal. Not exactly five-star, but it's cosy enough. I filled a bag with essentials and picked up a few things on the way, making sure I didn't run into anyone. Too many people with guns on Sevastopol now, shooting at shadows. I mean, I have one myself but I'm not fucking insane. At least here it's secluded and I'm close to the Terminal. So, if there's a chance of a ship arriving I'll get a front seat.}

[AI_UI_TAY_9868]
{AWAITING RESPONSE}

[AI_UI_TAY_4892]
{November 15th, 2137}

[AI_UI_TAY_5049]
{ TAYLOR}

[AI_UI_TAY_2758]
{Marshal Waits, this is Nina Taylor, from the Weyland Yutani team assigned to collect the Nostromo flight recorder. We are yet to receive confirmation that you are prepared for our arrival on Sevastopol. I will be present to oversee the legal technicalities, along with a fellow executive and a colleague. The flight recorder contains proprietory Company data. We understand Sevastopol is currently being decommissioned, but we trust the device's safety is of primary importance. Please respond as soon as possible.}

[AI_UI_SIN_5225]
{BET ON THE WRONG HORSE}

[AI_UI_SIN_3787]
{December 11th, 2137}

[AI_UI_SIN_3364]
{SINCLAIR}

[AI_UI_SIN_0040]
{This is Sinclair. You guys took too long down there – I had to power down this facility and take the last transit. We can't afford to keep the sanctuary wide open. All it'll take is one creature to get in – and all the supplies and weapons we've taken will come to jack shit. Me and mine are gonna sit this out till the rescue comes. I'm sorry, but when you started chasing after a ship that'll never come you broke with the plan. Sinclair out.}

[AI_UI_WIN_8880]
{NOWHERE TO RUN}

[AI_UI_WIN_4983]
{December 11th, 2137}

[AI_UI_WIN_3473]
{WINTERS}

[AI_UI_WIN_3148]
{I got here when they were sealing the Sanctuary. I don't know what I expected, maybe that they'd change their minds and let me in, maybe that they'd shoot me dead like everyone else on the station who gets in their way. They shut the door in my face. I can hear movements floor below me. I haven't got long. Sinclair and his people have Sevastopol's food supplies and much of its weaponry, but I heard the voice of children too. I'd wondered where the children had gone. Maybe they can keep these monsters from them. Despite it all, I hope they do.}

[AI_UI_SIN_1918]
{BLOOD ON MY HANDS}

[AI_UI_SIN_1182]
{December 11th, 2137}

[AI_UI_SIN_7343]
{SINCLAIR}

[AI_UI_SIN_0050]
{Last will and testament of some fuck you don't give a shit about. We couldn't keep them out. My wife is dead. My children have been taken. I tried, but I couldn't stop them. They broke through our defences. There's… there's so much blood on my hands. This is for the rescue party, for Seegson or… I don't know… whoever has to clean up this mess. We held out in here as long as we could. You didn't come fast enough. You fucked it. Just send in the marines or blow this place up. Take these creatures back to Hell.}

[AI_UI_SPE_4169]
{WHITE ON RED}

[AI_UI_SPE_7467]
{November 27th, 2137}

[AI_UI_SPE_6840]
{SPEDDING}

[AI_UI_SPE_2855]
{This is Spedding in Android Processing. We've got a situation - we have white-on-red casualties onstation. I've just had an android report to the APTC with head trauma – but he's covered in blood. Human blood. I've alerted the Marshals, put my secretary someplace safe, and right now I'm headed for the transit. I'm going to get a Working Joe to consult APOLLO. Maybe it knows who the HELL is to blame for this.}

[AI_UI_MAR_4418]
{CUT A DEAL}

[AI_UI_MAR_4825]
{December 11th, 2137}

[AI_UI_MAR_6324]
{MARLOW, TAYLOR}

[AI_UI_MAR_7592]
{TAYLOR
You're Marlow, right?
MARLOW
Yeah.
TAYLOR
I'm Taylor. Sector exec, Weyland- Yutani.
MARLOW
Oh, the big guns now, huh? Not some girl with abandonment issues?
TAYLOR
Leave Ripley out of this. She's just looking for closure. I'm looking after Weyland-Yutani interests.
MARLOW
And I'm looking to get out of this fucking cell. Maybe we can do a deal?
TAYLOR
Maybe. This is being recorded, you understand?
MARLOW
I saw. Red light's on.
TAYLOR
I want data. The location of the planetoid where you found the derelict. All data you have on the origin of that organism.
MARLOW
I can give you that. And A way off this station. You just have to let me out.
TAYLOR
I can probably agree to those terms. Noises from outside. The start of the android assault. Shooting and screaming.
TAYLOR (CONT'D)
What the fuck? 
MARLOW
Taylor! Taylor, get me out of this cell! Right now! Get me out! Shit's coming down, Taylor! This is your last chance!
TAYLOR
Okay! Okay!}

[AI_UI_RAN_1790]
{RETIREMENT PLAN}

[AI_UI_RAN_4800]
{November 20th, 2137}

[AI_UI_RAN_1576]
{RANSOME}

[AI_UI_RAN_3315]
{Waits, we should talk about what happened in San Cristobal. Now, it was a nasty business and I understand that you want to deal with it as quietly and quickly as possible, but I wanted to make sure you didn't do anything rash. I'm talking about catching the specimen without killing it.  If we play it smart, we could be set up for life. I have the connections, Waits. I can set it up. You're getting old, Waits, you can't do this forever and what are you going to do when Sevastopol closes? You have my number. Ransome out.}

[AI_UI_MIK_0001]
{GOODBYE}

[AI_UI_MIK_0010]
{December 8th, 2137}

[AI_UI_MIK_0020]
{MIKE TANAKA}

[AI_UI_MIK_0030]
{Anne, I am so sorry. You we're right, I never should have come here. Please tell Beth and Heidi, tell them that I love them more than anything. God, it hurts so much. I found something, Anne. I don't know what it was, but I found it and now it's killed me. It's killing everyone. I have to tell someone…there has to be a record. I was so stupid, Anne. I should have stayed with you. I wish…I wish…}

[AI_UI_MIK_0001A]
{SORRY}

[AI_UI_MIK_0010A]
{December 8th, 2137}

[AI_UI_MIK_0020A]
{MIKE TANAKA}

[AI_UI_MIK_0030A]
{Anne, I am so sorry. You we're right, I never should have come here. Please tell Beth and Heidi, tell them that I love them more than anything. God, it hurts so much. I found something, Anne. I don't know what it was but I found it. It's killing everyone. I couldn't get away in time. I have to tell someone…there has to be a record.}

[AI_UI_WAI_2691]
{Report 9557. Still no luck in... Ransome. What do you want?}

[AI_UI_RAN_5591]
{Not going to offer me a drink?}

[AI_UI_WAI_2474]
{I'm busy, Ransome. What do you want?}

[AI_UI_RAN_7224]
{Lot of red on that wall.}

[AI_UI_WAI_9037]
{That's people. Every pin.}

[AI_UI_RAN_1128]
{Ouch. I've been thinking about what happened at the hospital. I can help save your 'pins'. If you're willing to listen.}

[AI_UI_WAI_4799]
{I don't need – or want- your 'help'.}

[AI_UI_RAN_4441]
{Look, you don't want a panic, I get it, it's messy. But you show me what you have on that thing. I have a lot of connections here. Smart, discreet people. I'm talking about catching the specimen without killing it. It could set us up for life.}

[AI_UI_WAI_6599]
{No deal. I won't risk any more blood on my hands, I find that creature and it's dead.}

[AI_UI_RAN_5114]
{Don't tell me you weren't angling for a reward for Weyland Yutani's flight recorder. Yeah, I know that's why you let them onboard. It's a bit late to have a blip of conscience now.}

[AI_UI_WAI_8628]
{The woman died, Ransome. That's not a blip.}

[AI_UI_RAN_2195]
{Blip, pins, whatever. Maybe you don't want my help but you'll come to me in the end.}

[AI_UI_WAI_2187]
{Get out of my office.}

[AI_UI_WAI_2187_ALT]
{Get out of my office.}

[AI_UI_WAI_2187_ALT2]
{Get outta here.}

[AI_UI_WAI_2187_ALT3]
{Get the fuck out of my office.}

[AI_UI_WAI_2187_ALT4]
{Get outta here.}

[AI_UI_RAN_1838]
{Sure. Oh, by the way - you're running out of pins.}

[AI_UI_TAY_1760]
{You're Marlow, right?}

[AI_UI_MAR_7729]
{Yeah.}

[AI_UI_TAY_4450]
{I'm Taylor. Sector exec, Weyland- Yutani.}

[AI_UI_MAR_1339]
{Oh, the big guns now, huh? Not some girl with abandonment issues?}

[AI_UI_TAY_1706]
{Leave Ripley out of this. She's just looking for closure. I'm looking after Weyland-Yutani interests.}

[AI_UI_MAR_8937]
{And I'm looking to get out of this fucking cell. Maybe we can do a deal?}

[AI_UI_TAY_8931]
{Maybe. This is being recorded, you understand?}

[AI_UI_MAR_1829]
{I saw. Red light's on.}

[AI_UI_TAY_5687]
{I want data. The location of the planetoid where you found the derelict. All data you have on the origin of that organism.}

[AI_UI_MAR_9891]
{I can give you that. And A way off this station. You just have to let me out.}

[AI_UI_TAY_5634]
{I can probably agree to those terms.}

[AI_UI_TAY_1892]
{What the fuck? }

[AI_UI_MAR_6282]
{Taylor! Taylor, get me out of this cell! Right now! Get me out! Shit's coming down, Taylor! This is your last chance!}

[AI_UI_TAY_3831]
{Okay! Okay!}

[AI_UI_ELL_8997]
{Final report of the commercial starship Nostromo.}

[AI_UI_ELL_2405]
{Third officer reporting. }

[AI_UI_ELL_2759]
{The other members of the crew - Kane, Lambert, Parker, Brett, Ash and Captain Dallas are dead.}

[AI_UI_ELL_9895]
{Cargo and ship destroyed. I should reach the frontier in about six weeks. With a little luck, the network will pick me up. }

[AI_UI_ELL_6083]
{This is Ripley, last survivor of the Nostromo, signing off.}

[AI_UI_DAL_1745]
{AN INITIAL REPORT}

[AI_UI_DAL_4853]
{NOS-7363-2121}

[AI_UI_DAL_1478]
{DALLAS}

[AI_UI_DAL_0010]
{This is Captain Dallas, logging an initial report from the return leg of our Thedus voyage. When we get back home I want a meeting with a shipping coordinator. My usual Science Officer has been replaced - no reason given. The new guy is more than capable, I'm sure, but only getting two days' notice for this kinda thing is crazy. I'd just like an explanation. We'll be ready for our load when we get the call. Dallas, Nostromo Captain, signing off.}

[AI_UI_ASH_9969]
{SCIENCE OFFICER REPORTING}

[AI_UI_ASH_2864]
{NOS-7367-2121}

[AI_UI_ASH_2952]
{ASH}

[AI_UI_ASH_0010]
{Science Officer's initial log. I've been installed aboard the Nostromo. All the relevant paperwork has been signed and I have access to the ship's MU-TH-UR 6000 mainframe. Captain Dallas and the Executive Officer seem… put out by my appearance, but that's perhaps to be expected. All that's left is to hope for a productive journey. Ash signing off.}

[AI_UI_LAM_8980]
{DELAYED PICK-UP}

[AI_UI_LAM_6692]
{NOS-7370-2121}

[AI_UI_LAM_5823]
{LAMBERT}

[AI_UI_LAM_0010]
{This is Lambert confirming the delayed pick-up of the refinery we're taking back to Earth. I've entered initial coordinates for the edge of the Epsilon Reticuli using the established haulage route. My next entry will be confirmation of our flightplan to the Sol system. Lambert out.}

[AI_UI_LAM_0010_ALT01]
{This is Lambert confirming the delayed pick-up of the refinery we're taking back to Earth. I've entered initial coordinates for the edge of the Epsilon Reticuli using the established haulage route. My next entry will be confirmation of our flightplan to the Sol system. Lambert out.}

[AI_UI_PAR_7993]
{OVERWORKED AND UNDERPAID}

[AI_UI_PAR_1631]
{NOS-7392-2121}

[AI_UI_PAR_4869]
{PARKER}

[AI_UI_PAR_0010]
{Ripley's asked me to log a report on what happened to the umbilicus when we hooked up onto the refinery. I'll tell you what happened: me and Brett, we're holding this place together with our bare arms. You'd think millions of tons of ore would get someone from the front deck, someone on a full share, down here with us. Y'now, checkin' up on the stuff we need. You want to get out of the system on schedule next time? You put the Nostromo in drydock for a month, you wait till we're done with it, you pay what we're due. Parker out.}

[AI_UI_DAL_2221]
{SYSTEM CHECK WENT OKAY}

[AI_UI_DAL_9390]
{NOS-7398-2121}

[AI_UI_DAL_5150]
{DALLAS}

[AI_UI_DAL_0020]
{Sounds like the system check went okay. Some ducts still need rerouting but, as I keep getting told, there's not much we can do about it while the Nostromo is in the air. Parker's coming up with the sign-off sheets, but I know Ripley wants to chew his ear about the secondary load unit. I'm gonna stay out of it for now, they know what they're doing. Dallas, Nostromo Captain, signing off.}

[AI_UI_PAR_3617]
{THE SECONDARY LOAD UNIT}

[AI_UI_PAR_1951]
{NOS-7402-2121}

[AI_UI_PAR_2017]
{PARKER}

[AI_UI_PAR_0020]
{We're heading to the edge of the system. Ripley's given me list of stuff she says needs doing, says MOTHER's not gonna let us hit the gas if we don't fix the secondary load unit. Helluva lot of work for a routine flight. Dallas, if you somehow found the time in your schedule to listen in on this, Brett and me – we're working double-time. If you don't come good with a bonus we'll be taking it to the union.}

[AI_UI_BRE_3288]
{FINISHING UP HERE}

[AI_UI_BRE_4150]
{NOS-7611-2121}

[AI_UI_BRE_4900]
{BRETT}

[AI_UI_BRE_0010]
{Right. Finishing up here. Kane asked if we could fix it so the heating came on before we get outta the ole freezerinos. Parker said no way – not our job. Next they'll be asking for monogrammed towels and a massage. So we didn't do that; we told them that. Brett - over and out.}

[AI_UI_LAM_3723]
{ANTARCTICA CONTROL WILL GET OUR CALL}

[AI_UI_LAM_9940]
{NOS-7641-2121}

[AI_UI_LAM_5646]
{LAMBERT}

[AI_UI_LAM_0020]
{This is Lambert, Navigator on the USCSS Nostromo registering that all navigation beacons and Sol system co-ordinates have now been verified by MOTHER. Antarctica Traffic control will get our call on October 22nd, or a few hours on either side. Signing off.}

[AI_UI_ASH_4999]
{HEALTH CHECKS}

[AI_UI_ASH_5527]
{NOS-7663-2121}

[AI_UI_ASH_7605]
{ASH}

[AI_UI_ASH_0020]
{Pre-hypersleep health checks have been performed on the entire crew including, after some persistence from the engineer's staff, the ship's cat. Everyone regular, present and correct – as set out in the report I've just logged with MOTHER. I have a little more work to do setting up my equipment and initialising systems, but otherwise: we're ready to go.}

[AI_UI_DAL_8964]
{NOSTROMO REPORT PACKET}

[AI_UI_DAL_3911]
{NOS-7680-2121}

[AI_UI_DAL_6054]
{DALLAS}

[AI_UI_DAL_0030]
{This is Dallas, I'm about to broadcast the Nostromo report packet back to the Sol system before we hit the pods. Nearest open relay station looks to be Sevastopol. All things being well - you'll hear from us once we reach the edge of Sol. Don't miss us too much. Dallas out.}

[AI_UI_DAL_3794]
{YELLOW LIGHT}

[AI_UI_DAL_5141]
{NOS-0088-2122}

[AI_UI_DAL_1870]
{DALLAS}

[AI_UI_DAL_0040]
{We got an unexpected wake-up call. Yellow light. I spoke to MOTHER and she's picked up a distress call – a repeating acoustical beacon from a nearby planetoid. Doesn't sound like any radio signal I've heard… As the suits listening know, Company rules say we check it out. Now I've got to go tell the crew, they already know something's up. Dallas out.}

[AI_UI_ASH_9988]
{ACOUSTICAL BEACON}

[AI_UI_ASH_1193]
{NOS-0102-2122}

[AI_UI_ASH_2127]
{ASH}

[AI_UI_ASH_0030]
{The Nostromo has landed on the surface of the planetoid the acoustical beacon is transmitting from. Dallas, Kane and Lambert are making preparations to approach the beacon on foot. Surface structure is basalt, with traces of rhyolite and probable lava overlays. Atmosphere – inert nitrogen, a little oxygen and high levels of free CO2. Pressure reads at ten to the fourth dynes per cm. Quite the storm raging out there.}

[AI_UI_LAM_5068]
{SOMETHING DOWN THERE}

[AI_UI_LAM_4166]
{NOS-0132-2122}

[AI_UI_LAM_1058]
{LAMBERT}

[AI_UI_LAM_0030]
{We followed the beacon and found… I don't know… some kinda ship. Kane went down to check out a part of it… and… there was something down there. Lots of… things down there. All these eggs full of creatures. One attached itself to his suit – burnt through his visor and onto his face. They let us back on the ship, thank God. Kane's still alive, but they don't seem to know what to do about him.}

[AI_UI_ASH_9962]
{AN OFFICIAL RECORD}

[AI_UI_ASH_2457]
{NOS-0150-2122}

[AI_UI_ASH_9099]
{ASH}

[AI_UI_ASH_0040]
{This is Ash, Science Officer of the Nostromo. This is an official record in the ship log of my actions today. A member of the crew was compromised by an unknown creature. I made the decision to allow him back on board without following established quarantine procedure. Looking at the bigger picture, I feel comfortable with this decision. It was a risk I was willing to take and I will abide by whatever the Company decides upon my return.}

[AI_UI_ASH_0040_ALT01]
{This is Ash, Science Officer of the Nostromo. This is an official record in the ship log of my actions today. A member of the crew was compromised by an unknown creature. I made the decision to allow him back on board without following established quarantine procedure. Looking at the bigger picture, I feel comfortable with this decision. It was a risk I was willing to take and I will abide by whatever the Company decides upon my return.}

[AI_UI_BRE_2809]
{WRECKED MY GOOD PEN}

[AI_UI_BRE_8168]
{NOS-0153-2122}

[AI_UI_BRE_3899]
{BRETT}

[AI_UI_BRE_0020]
{So, the thing on Kane's face – Ash cut it. Guess what came out? Acid blood. No shit. Burnt a hole through three decks, wrecked my good pen. Dallas said to check it didn't hit anything vital, but I couldn't find any real damage. Gonna need one hell of paint job though and I know who they'll ask to do it. We should never have landed on this damn ball; me and Parker, we told them that. Brett - over and out.}

[AI_UI_BRE_0020_ALT01]
{So, the thing on Kane's face – Ash cut it. Guess what came out? Acid blood. No shit. Burnt a hole through three decks, wrecked my good pen. Dallas said to check it didn't hit anything vital, but I couldn't find any real damage. Gonna need one hell of paint job though and I know who they'll ask to do it. We should never have landed on this damn ball; me and Parker, we told them that. Brett - over and out.}

[AI_UI_DAL_2889]
{THE CREATURE IS DEAD}

[AI_UI_DAL_5880]
{NOS-0160-2122}

[AI_UI_DAL_9479]
{DALLAS}

[AI_UI_DAL_0050]
{Ash called me down to Medical. Told me something happened. Might be a lot of something, or it might be a lot of nothing but the parasite is dead. Just crawled into the overhead and died. Damn near gave Ripley a coronary. I left it to Ash to decide what we're gonna do with it. Anything science is his department. At least we can concentrate on getting back home now.}

[AI_UI_PAR_9359]
{WE TOOK OFF SAFE}

[AI_UI_PAR_7616]
{NOS-0141-2122}

[AI_UI_PAR_9914]
{PARKER}

[AI_UI_PAR_0030]
{We took off safely, more or less. We're still blind on B and C decks and the reserve power's out, but the ship's in okay shape. For the record, Dallas made the call to leave before we could finish repairs. Kane's awake now, but because of all this horsecrap we're ten months out of Sol. No way am I settling for a half share. You can keep that in your log. Parker.}

[AI_UI_ELL_7852]
{IT CAME OUT OF KANE}

[AI_UI_ELL_1050]
{NOS-0174-2122}

[AI_UI_ELL_1022]
{ELLEN RIPLEY}

[AI_UI_ELL_0010]
{There's something loose on the ship. This unknown organism. It came out of Kane. We just ejected his body out into space. I don't know how Ash missed this thing on the medical scans – it would have been visible. Anyway, he's putting together some sort of tracking device to help us catch it, and Brett and Parker are rigging up something to drive it toward the airlock. But this should never have happened. This is why We have quarantine regulations - for this reason. Anyway - Ripley, signing off.}

[AI_UI_ELL_0010_ALT]
{There's something loose on the ship. This unknown organism. It came out of Kane. We just ejected his body out into space. I don't know how Ash could have missed this, this thing on the medical scans – it would have been visible. Anyway, he's putting together some sort of tracking device to help us get it, and Brett and Parker are rigging up something to drive it toward the airlock. But this should never have happened. You know, this is why We have quarantine regulations - for just this reason. Ripley, signing off.}

[AI_UI_ASH_1036]
{ASH SIGNING OFF}

[AI_UI_ASH_3482]
{NOS-0175-2122}

[AI_UI_ASH_8970]
{ASH}

[AI_UI_ASH_0050]
{Science Officer's log. Due to a much depleted crew the Nostromo's Warrant Officer is in the process of collating with Mother. There is a somewhat high probability of her discovering Special Order 937. I am containing the incident. The organism is deadly, and it's entirely likely that – whatever the outcome – its safe procurement and analysis is assured. Ash signing off.}

[AI_UI_ELL_5604]
{FINAL REPORT}

[AI_UI_ELL_4206]
{NAR-0026-2122}

[AI_UI_ELL_6043]
{ELLEN RIPLEY}

[AI_UI_ELL_0020]
{Final report of the commercial starship Nostromo, third officer reporting. The other members of the crew, Kane, Lambert, Parker, Brett, Ash and Captain Dallas, are dead. Cargo and ship destroyed. I should reach the frontier in about six weeks. With a little luck, the network will pick me up. This is Ripley, last survivor of the Nostromo, signing off.}

[AI_UI_ASH_0060]
{AI_UI_ASH_0060}

[AI_UI_ELL_1248]
{THIS IS FOR MY DAUGHTER}

[AI_UI_ELL_1814]
{NAR-0027-2122}

[AI_UI_ELL_6434]
{ELLEN RIPLEY}

[AI_UI_ELL_0030]
{No, that's not all. This… is for my daughter - my lucky star. }

[AI_UI_ELL_3206]
{A LITTLE LATE HOME}

[AI_UI_ELL_2001]
{NOS-7699-2121}

[AI_UI_ELL_9654]
{ELLEN RIPLEY}

[AI_UI_ELL_0040]
{Dallas, have you approved my request yet? I haven't seen any movement on it. If we can send out work logs via Sevastopol's relay, surely we can send out a couple of personal messages too? Just take the cost out of my salary. I just want to let my daughter know that I will be home late, it's important. Ripley out. 
}

[AI_UI_ELL_6395]
{A LITTLE LATE HOME}

[AI_UI_ELL_3602]
{NOS-7699-2121}

[AI_UI_ELL_8045]
{ELLEN RIPLEY}

[AI_UI_ELL_1100]
{Dallas, have you approved my request yet? I put it in last week and I haven't seen any movement. If we're sending work logs through the Sevastopol relay, surely we can include a couple of personal messages and have them forwarded on? I don't care about the red tape, you can take the cost out of my salary. I just want to let my daughter know I might be late home, and I don't trust the Company to do it on my behalf. Ripley out.}

[AI_UI_MENU_QUALITY_NAME_WINDOWED]
{Windowed}

[AI_UI_MENU_QUALITY_NAME_WINDOWEDFULLSCREEN]
{Windowed Fullscreen}

[AI_UI_MENU_QUALITY_NAME_FULLSCREEN]
{Fullscreen}

[AI_UI_MENU_QUALITY_NAME_SURROUND]
{Full Dynamic Range}

[AI_UI_MENU_QUALITY_NAME_TV]
{Speakers}

[AI_UI_MENU_QUALITY_NAME_HEADPHONE]
{Headphones}

[AI_UI_MENU_GAMEPAD_PRESET_NAME]
{Preset %s}

[AI_UI_MENU_GAMEPAD_PRESET_DESC]
{Preset %s Description}

[AI_UI_MENU_INSTALLATION_PROGRESS]
{Download progress: %.1f%%}

[AI_UI_MENU_BACK_BUTTON]
{Back}

[AI_UI_DLC_MARATHON_NAME]
{Endurance Mode}

[AI_UI_DLC_MARATHON_DESC]
{Play each installed Survivor Mode Challenge in a randomized order and try to survive them all}

[AI_UI_DLC_NOSTROMO_RIPLEY_TITLE]
{Last Survivor}

[AI_UI_DLC_NOSTROMO_RIPLEY_DESC]
{Play 'Last Survivor' Downloadable Content}

[AI_UI_FRONTEND_SURVIVOR]
{Survivor Mode}

[AI_UI_FRONTEND_SURVIVOR_DESC]
{Play Survivor Mode Challenges}

[AI_UI_FRONTEND_SURVIVOR_DEMO]
{Survivor Mode}

[AI_UI_FRONTEND_SURVIVOR_DEMO_DESC]
{Play Survivor Mode Challenges}

[AI_UI_DLC_NOSTROMO_TWO_TEAMS_TITLE]
{Crew Expendable}

[AI_UI_DLC_NOSTROMO_TWO_TEAMS_DESC]
{Play 'Crew Expendable' Downloadable Content}

[AI_UI_DLC_HAB_SHOPPING_CENTRE_TITLE]
{HAB - Shopping Centre}

[AI_UI_DLC_HAB_SHOPPING_CENTRE_DESC]
{The Downloadable Content level DLC_DLC4_HAB_ShoppingCentre}

[AI_UI_DLC_PENTHOUSE_TITLE]
{Penthouse}

[AI_UI_DLC_PENTHOUSE_DESC]
{The Downloadable Content level DLC_DLC5_Penthouse}

[AI_UI_DLC_TECH_COMMS_TITLE]
{TECH - Comms}

[AI_UI_DLC_TECH_COMMS_DESC]
{The Downloadable Content level DLC_DLC1_TECH_Comms}

[AI_UI_DLC_SCI_HOSPITAL_TITLE]
{SCI - Hospital}

[AI_UI_DLC_SCI_HOSPITAL_DESC]
{The Downloadable Content level DLC_DLC2_SCI_Hospital}

[AI_UI_DLC_HAB_AIRPORT_TITLE]
{HAB - Airport}

[AI_UI_DLC_HAB_AIRPORT_DESC]
{The Downloadable Content level DLC_DLC3_HAB_AIRPORT}

[AI_UI_INVENTORY_FULL]
{Item Maxed}

[AI_UI_CUTTING_TOOL_LEVEL]
{Cutting Tool Level}

[AI_UI_HACKING_TOOL_LEVEL]
{S.A.T. Level}

[AI_UI_ITEM_TORCH_BATTERY]
{Flashlight Batteries}

[AI_UI_PLAY_AUDIO_LOG]
{Play Audio Log}

[AI_UI_STATUS_UNKNOWN]
{Status Unknown}

[AI_UI_FRONTEND_STORE]
{Additional Content}

[AI_UI_ITEM_SHOTGUN]
{Shotgun}

[AI_UI_GET_TO]
{Get To}

[AI_UI_SOLACE]
{The Anesidora}

[AI_UI_AIRPORT]
{Sevastopol Spaceflight Terminal}

[AI_UI_TECH_HUB]
{Lorenz Sys/Tech Spire}

[AI_UI_TECH_COMMS]
{Seegson Communications}

[AI_UI_SCI_HUB]
{Sevastopol Sci/Med Tower}

[AI_UI_HOSPITAL_UPPER]
{Crisis Stabilization Unit}

[AI_UI_HOSPITAL_LOWER]
{San Cristobal Medical Facility}

[AI_UI_ANDROID_LAB]
{Seegson Synthetics}

[AI_UI_SHOPPING_CENTRE]
{Solomons Galleria}

[AI_UI_LV426]
{LV426}

[AI_UI_TECH_RND]
{Gemini Exoplanet Solutions}

[AI_UI_REACTOR_CORE]
{Reactor Core}

[AI_UI_CORP_PENT]
{Habitation}

[AI_UI_APPOLLO_CORE]
{Apollo Core}

[AI_UI_TOWING_PLATFORM]
{Towing Platform}

[AI_UI_RND_HAZLAB]
{Project KG348}

[AI_UI_MENU_QUIT_GAME]
{Quit Game}

[AI_UI_MENU_QUIT_GAME_DESC]
{Quit the game and return to the operating system}

[AI_UI_MENU_QUIT_GAME_CONFIRMATION]
{Are you sure you want to quit?}

[AI_UI_WEAPONSTUFF_GAS_TORCH]
{Gas Torch}

[AI_UI_WEAPONSTUFF_ION_TORCH]
{Ion Torch}

[AI_UI_MENU_FULLSCREEN_RES]
{Fullscreen Resolution}

[AI_UI_MENU_FULLSCREEN_RES_DESC]
{Adjust resolution of game in fullscreen mode}

[AI_UI_HUB_NAME]
{Name}

[AI_UI_HUB_ID]
{ID}

[AI_UI_HUB_LAST_KNOWN_LOCATION]
{Last Known Location}

[AI_UI_HUB_STATUS]
{Status}

[AI_UI_HUB_PERSONNEL_LOG]
{Personnel Log}

[AI_UI_NOT_APPLICABLE]
{N/A}

[AI_UI_HUB_ID_CODE]
{ID Code}

[AI_UI_HUB_OBJECTIVE]
{Objective}

[AI_UI_HUB_SEARCHING]
{Searching}

[AI_UI_SEVASTOPOL]
{Sevastopol}

[AI_UI_NOSTROMO]
{Nostromo}

[AI_UI_TOTAL]
{Total}

[AI_UI_MISSING_PERSONS_HEADING]
{Missing Persons}

[AI_UI_MISSING_PERSONS_TUTORIAL]
{HIGHLIGHT ENTRY #move#}

[AI_UI_MAP_ARCHIVE_HEADING]
{Archive heading}

[AI_UI_AUDIO_AND_TEXT_LOGS]
{Audio and Text Logs}

[AI_UI_RADIAL_HOLD_TO_CRAFT]
{PRESS #crft_itm# TO BUILD}

[AI_UI_RADIAL_ITEM_NAME]
{ITEM NAME}

[AI_UI_REACTION_HACK_OVERLAY]
{#use# HACK . . . . . #back_close# ABORT}

[AI_UI_REACTION_SYSTEM_OVERRIDE]
{SYSTEM OVERRIDE}

[AI_UI_SECURITY_FREQUENCY_MATCH]
{SECURITY FREQUENCY MATCH}

[AI_UI_ACCESS_GRANTED]
{Access Granted}

[AI_UI_ACCESS_DENIED]
{Access Denied}

[AI_UI_ESTABLISHING_CONNECTION]
{ESTABLISHING CONNECTION}

[AI_UI_SENDING_PACKETS]
{SENDING PACKETS}

[AI_UI_OVERRIDING_PROTOCOL]
{OVERRIDING PROTOCOL}

[AI_UI_NO_SIGNAL]
{NO SIGNAL}

[AI_UI_HACKING_SIGNAL_LOST]
{SIGNAL LOST}

[AI_UI_HACKING_INCORRECT]
{INCORRECT CODE}

[AI_UI_HACKING_CODE_ACCEPTED]
{CODE ACCEPTED}

[AI_UI_HACKING_SIGNAL_FOUND]
{SIGNAL FOUND}

[AI_UI_HACKING_SIGNAL_DETECTED]
{SIGNAL DETECTED}

[AI_UI_SYSTEM_DETECTIONS]
{SYSTEM DETECTIONS}

[AI_UI_SYSTEMS_BYPASSED]
{SYSTEMS BYPASSED}

[AI_UI_LOW_POWER]
{LOW POWER}

[AI_UI_KEYCARD_REQUIRED]
{Keycard required}

[AI_UI_KEYCODE_REQUIRED]
{Pass code required}

[AI_UI_KEYCODE_REQUIRED_OVERRIDE]
{Keycard required override?}

[AI_UI_CHECK_JOURNAL]
{Check your journal for the keycode}

[AI_UI_INCORRECT_KEYCODE]
{INCORRECT PASS CODE}

[AI_UI_ENTER_CODE]
{ENTER CODE}

[AI_UI_COLLECT]
{COLLECT}

[AI_UI_RELOAD]
{RELOAD}

[AI_UI_TUTORIAL_CLICK_TO_AIM]
{HOLD #aim# TO AIM THE WEAPON}

[AI_UI_REWIRE_TUTORIAL_OVERLAY]
{#tab_left# / #tab_rght# Switch Room . . . . . #move# Select System . . . . . #use# Toggle System Power . . . . . #back_close# Back}

[AI_UI_REWIRE_TUTORIAL_OVERLAY_KB]
{#hud_menu# Switch Room . . . . . #move# Select System . . . . . #use# Toggle System Power . . . . . #back_close# Back}

[AI_UI_HACKING_OVERLAY]
{TUNE INTO THE CODE SYSTEM with #hack_ls#, AND USE #hack_rs# and #use# to enter the code shown }

[AI_UI_OBJECTIVE_TUTORIAL_OVERLAY]
{Press #hud_menu# to view the objective on the map}

[AI_UI_HACKING]
{Hacking}

[AI_UI_DEFAULT_OBJECTIVE_STRING]
{AI_UI_DEFAULT_OBJECTIVE_STRING}

[AI_UI_OBJECTIVE_UPDATED]
{Objective Updated}

[AI_UI_OBJECTIVE_COMPLETED]
{Objective Completed}

[AI_UI_CONTAINER_ITEM]
{Container Item}

[AI_UI_PICKUPOVERLAY_TAKE]
{TAKE ITEM #use#}

[AI_UI_PICKUPOVERLAY_TAKE_ALL]
{TAKE ALL #wpn_rld#}

[AI_UI_PICKUPOVERLAY_EXIT]
{EXIT #back_close#}

[AI_UI_COLLECT_ITEM]
{COLLECT ITEM}

[AI_UI_TIME_CODE]
{time code}

[AI_UI_LOG_AUTHOR]
{log author}

[AI_UI_LOG_TITLE]
{log title}

[AI_UI_REWIRE_SYSTEM_CONTROL]
{REWIRE SYSTEM CONTROL}

[AI_UI_REWIRE_BOOT_TEXT]
{REWIRE SYSTEM BOOT}

[AI_UI_NETWORK_CAPACITY]
{NETWORK CAPACITY}

[AI_UI_POWER_AVAILABLE]
{POWER AVAILABLE}

[AI_UI_INITIALISING]
{INITIALIZING}

[AI_UI_NO_LOCATION]
{NO LOCATION}

[AI_UI_NO_SYSTEM]
{NO SYSTEM}

[AI_UI_ALARM_TRIGGERED]
{ALARM TRIGGERED}

[AI_UI_ADMINISTRATOR_RIGHTS_GRANTED]
{ADMINISTRATOR RIGHTS GRANTED}

[AI_UI_SHUTTING_DOWN_REBOOT_REQUIRED]
{ERROR}

[AI_UI_FOLDERS]
{FOLDERS}

[AI_UI_TEXT_CONTENTS]
{Text contents}

[AI_UI_ENCRYPTED_TEXT_MESSAGE]
{CONTENTS ENCRYPTED: ENTER ACCESS CODE}

[AI_UI_LOCKED]
{LOCKED}

[AI_UI_LOADING]
{LOADING}

[AI_UI_SAVING]
{SAVING}

[AI_UI_CHANGED_SETTING_CONFIRMATION_TITLE]
{Confirmation}

[AI_UI_CHANGED_SETTING_CONFIRMATION_DESC]
{[0%s] changed - would you like to keep the new setting? The previous setting will be restored in [1%d] seconds.}

[AI_UI_ITEM_CATTLEPROD]
{Stun Baton}

[AI_UI_ITEM_BOLTGUN]
{Bolt gun}

[AI_UI_ITEM_BOLTGUN_NORMAL_AMMO]
{Bolt gun ammo}

[AI_UI_FRONTEND_STORE_PC]
{Steam Store}

[AI_UI_FRONTEND_SELECT_STORAGE_DEVICE]
{Select Device}

[AI_UI_FRONTEND_SELECT_STORAGE_DEVICE_DESC]
{Select a storage device for saving game data}

[AI_UI_MENU_CONFIRMATION_TITLE]
{Are you sure?}

[AI_UI_MENU_DIFFICULTY_CHANGE_CONFIRMATION]
{Are you sure you want to change game difficulty?}

[AI_UI_PAUSE_TO_FRONTEND_CONFIRMATION]
{Are you sure you want to quit to main menu? All unsaved game progress will be lost.}

[AI_UI_MENU_HELP]
{Help}

[AI_UI_MENU_HELP_DESC]
{Show help and support information}

[AI_UI_FRONTEND_STORE_DESC]
{Open the store}

[AI_UI_FRONTEND_STORE_DESC_PC]
{Open the Steam Store}

[AI_UI_INPUT_MAPPING_CONFIRMATION_TITLE]
{Key already assigned to another action}

[AI_UI_INPUT_MAPPING_CONFIRMATION_DESC]
{Key is already assigned to: [0%s]. Assign the key to the selected action instead?}

[AI_UI_MENU_SHADOW_MAPPING]
{Shadow Mapping}

[AI_UI_MENU_SHADOW_MAPPING_DESC]
{Adjust shadow mapping quality}

[AI_UI_MENU_PLANAR_REFLECTIONS]
{Planar Reflections}

[AI_UI_MENU_PLANAR_REFLECTIONS_DESC]
{Toggle planar reflections on/off}

[AI_UI_MENU_SCREEN_SPACE_AMBIENT_OCCLUSION]
{SSAO}

[AI_UI_MENU_SCREEN_SPACE_AMBIENT_OCCLUSION_DESC]
{Adjust screen space ambient occlusion}

[AI_UI_MENU_QUALITY_NAME_STANDARD]
{Standard}

[AI_UI_MENU_QUALITY_NAME_VERY_LOW]
{Very Low}

[AI_UI_MENU_QUALITY_NAME_BOX_FILTER]
{Box Filter}

[AI_UI_MENU_QUALITY_NAME_GAUSSIAN_FILTER]
{Gaussian Filter}

[AI_UI_ITEM_CATTLEPROD_CHARGE]
{Stun Baton Charge}

[AI_UI_TERMINAL_DECORATION_TEXT]
{Content Name}

[AI_UI_MENU_VOLUMETRIC_LIGHTING]
{Volumetric Lighting}

[AI_UI_MENU_VOLUMETRIC_LIGHTING_DESC]
{Toggle volumetric lighting on/off}

[AI_UI_MENU_AIM_ASSIST_DESC_PC]
{Toggle Aim Assist on/off (controller only)}

[AI_UI_MENU_FILM_GRAIN_INTENSITY]
{Film Grain Intensity}

[AI_UI_MENU_FILM_GRAIN_INTENSITY_DESC]
{Adjust the film grain intensity}

[AI_UI_ITEM_DETONATOR]
{Detonator}

[AI_UI_USER_PROFILE_DESCRIPTION]
{Press [0%s] to switch profile}

[AI_UI_UNSPECIFIED_OBJECTIVE_DESCRIPTION]
{NO DESCRIPTION SPECIFIED}

[AI_UI_EMPTY_OBJECTIVE_DESCRIPTION]
{-}

[AI_UI_USE_KEYCARD]
{Use Keycard}

[AI_UI_USE_KEYCODE]
{Enter Passcode}

[AI_UI_USE_LEVER]
{Use Lever}

[AI_UI_HACKING_TOOL_UPGRADE_REQUIRED]
{Device invalid}

[AI_UI_USE_DOOR]
{Use Door}

[AI_UI_USE_BUTTON]
{Use Button}

[AI_UI_USE_HACKING_TOOL]
{Use Security Access Tuner}

[AI_UI_CORRECT_KEY_CARD_REQUIRED]
{Correct Keycard Required}

[AI_UI_RESTORE_POWER]
{Restore Power}

[AI_UI_HACKING_TOOL_REQUIRED]
{Security Access Tuner Required}

[AI_UI_DOOR_LOCKED]
{Door Locked}

[AI_UI_USE_GAS_TORCH]
{Use Gas Torch}

[AI_UI_USE_PLASMA_TORCH]
{Use Plasma Torch}

[AI_UI_ION_TORCH]
{Use Ion Torch}

[AI_UI_GAS_TORCH_UPGRADE_REQUIRED]
{Gas Torch Upgrade Required}

[AI_UI_PLASMA_TORCH_UPGRADE_REQUIRED]
{Plasma Torch Upgrade Required}

[AI_UI_ION_TORCH_UPGRADE_REQUIRED]
{Ion Torch Upgrade Required}

[AI_UI_GAS_TORCH_REQUIRED]
{Gas Torch Required}

[AI_UI_PLASMA_TORCH_REQUIRED]
{Plasma Torch Required}

[AI_UI_ION_TORCH_REQUIRED]
{Ion Torch Required}

[AI_UI_TERMINAL_INTERACTION]
{Personal Terminal}

[AI_UI_TERMINAL_TUTORIAL]
{ @up@ / @down@ Highlight . . . . . #use# SELECT . . . . . #look# SCROLL . . . . . #back_close# BACK}

[AI_UI_TERMINAL_TUTORIAL_KB]
{ @up@ / @down@ Highlight . . . . . #use# SELECT . . . . . @scroll_up@ / @scroll_down@ SCROLL . . . . . #back_close# BACK}

[AI_UI_MAP_SCREEN_LEGEND]
{$lstick$ SCROLL MAP . . . . . #zoom_in# / #zoom_out# ZOOM IN / OUT . . . . . $x$ SWITCH FLOOR . . . . . $y$ LEGEND . . . . . #cancel# EXIT}

[AI_UI_MAP_SCREEN_LEGEND_KB]
{#move# SCROLL MAP . . . . . #zoom_in# / #zoom_out# ZOOM IN / OUT . . . . . #wpn_rld# SWITCH FLOOR . . . . . #use# LEGEND . . . . . #cancel# EXIT}

[AI_UI_LOADING_AUTOSAVE_WARNING]
{This game uses an autosave feature. When you see this icon, the game is saving.}

[AI_UI_LOADING_AUTOSAVE_WARNING_2]
{Please don't turn off the power.}

[AI_UI_LOADING_AUTOSAVE_WARNING_2_PC]
{Please don't turn off the power.}

[AI_UI_MOVEMENT_DETECTION_TUTORIAL]
{Movement detection allows you to use your body to interact directly with the game. The game will track your movement in the real world, which may cause alert enemies to your presence.}

[AI_UI_NOISE_DETECTION_TUTORIAL]
{Playing the game with Noise Detection enabled allows the camera connected to your console to track the noise level of your room whilst you play. If you make any loud noises, the enemies might hear you.}

[AI_UI_HEAD_TRACKING_TUTORIAL]
{Playing the game with Head Tracking enabled allows the camera connected to your PC to track your head movements, applying them to your character when in peek mode. Use for peeking over objects and around corners.}

[AI_UI_MBUTTON_RIGHT]
{RMB}

[AI_UI_MBUTTON_LEFT]
{LMB}

[AI_UI_MBUTTON_CENTER]
{MMB}

[AI_UI_MBUTTON_4]
{Mouse Button 4}

[AI_UI_MBUTTON_5]
{Mouse Button 5}

[AI_UI_MBUTTON_6]
{Mouse Button 6}

[AI_UI_MBUTTON_7]
{Mouse Button 7}

[AI_UI_MBUTTON_8]
{Mouse Button 8}

[AI_UI_MWHEEL_DOWN]
{Mouse Wheel Down}

[AI_UI_MWHEEL_UP]
{Mouse Wheel Up}

[AI_UI_STATUS_DECEASED]
{Status Deceased}

[AI_UI_MENU_SAVE_VIDEO_SETTINGS_CONFIRMATION]
{Would you like to apply and save the changes?}

[AI_UI_MENU_SAVE_VIDEO_SETTINGS_CONFIRMATION_TITLE]
{Video settings changed}

[AI_UI_MENU_SAVE_INPUT_MAPPING_CONFIRMATION]
{Would you like to apply and save the changes?}

[AI_UI_MENU_SAVE_INPUT_MAPPING_CONFIRMATION_TITLE]
{Input mapping changed}

[AI_UI_MENU_TEXTURE_FILTERING]
{Texture Filtering}

[AI_UI_MENU_TEXTURE_FILTERING_DESC]
{Adjust the texture filtering quality}

[AI_UI_MENU_QUALITY_NAME_BILINEAR]
{Bilinear}

[AI_UI_MENU_QUALITY_NAME_ANISOTROPIC_1X]
{Anisotropic 1x}

[AI_UI_MENU_QUALITY_NAME_ANISOTROPIC_2X]
{Anisotropic 2x}

[AI_UI_MENU_QUALITY_NAME_ANISOTROPIC_4X]
{Anisotropic 4x}

[AI_UI_MENU_QUALITY_NAME_ANISOTROPIC_8X]
{Anisotropic 8x}

[AI_UI_MENU_QUALITY_NAME_ANISOTROPIC_16X]
{Anisotropic 16x}

[AI_UI_ITEM_OSCILLATOR]
{Oscillator}

[AI_UI_JOURNAL_HEADING_SEVASTOPOL]
{ARCHIVE LOGS}

[AI_UI_JOURNAL_HEADING_NOSTROMO]
{NOSTROMO LOGS}

[AI_UI_MENU_LOAD_MISSION_CHECKPOINT_DESC]
{Select a mission save to load}

[AI_UI_MENU_LOAD_GAME_DESC]
{Load a previously saved game}

[AI_UI_PAUSE_RESUME_GAME_DESC]
{Go back to playing the game}

[AI_UI_MENU_RESTART_CHALLENGE]
{Restart Challenge}

[AI_UI_MENU_RESTART_CHALLENGE_DESC]
{Restart from the beginning of the challenge}

[AI_UI_MENU_RESTART_SALVAGE]
{Load Current Save}

[AI_UI_MENU_RESTART_SALVAGE_DESC]
{Load the current save for this session}

[AI_UI_MENU_RESTART_MISSION]
{Restart Checkpoint}

[AI_UI_MENU_RESTART_MISSION_DESC]
{Restart the mission from the last checkpoint}

[AI_UI_INTERACT_SEVASTOPOL_POPULATION_0010]
{Sevastopol Population: 576}

[AI_UI_INTERACT_SEVASTOPOL_POPULATION_0020]
{Sevastopol Population: 562}

[AI_UI_INTERACT_SEVASTOPOL_POPULATION_0030]
{Sevastopol Population: 550}

[AI_UI_INTERACT_SEVASTOPOL_POPULATION_0040]
{Sevastopol Population: 544}

[AI_UI_INTERACT_SEVASTOPOL_POPULATION_0050]
{Sevastopol Population: 532}

[AI_UI_INTERACT_SEVASTOPOL_POPULATION_0060]
{Sevastopol Population: 520}

[AI_UI_INTERACT_SEVASTOPOL_POPULATION_0070]
{Sevastopol Population: 507}

[AI_UI_INTERACT_SEVASTOPOL_POPULATION_0080]
{Sevastopol Population: 498}

[AI_UI_INTERACT_SEVASTOPOL_POPULATION_0090]
{Sevastopol Population: 490}

[AI_UI_INTERACT_SEVASTOPOL_POPULATION_0100]
{Sevastopol Population: 476}

[AI_UI_INTERACT_SEVASTOPOL_POPULATION_0110]
{Sevastopol Population: 350}

[AI_UI_INTERACT_SEVASTOPOL_POPULATION_0120]
{Sevastopol Population: 345}

[AI_UI_INTERACT_SEVASTOPOL_POPULATION_0130]
{Sevastopol Population: 332}

[AI_UI_INTERACT_SEVASTOPOL_POPULATION_0140]
{Sevastopol Population: 54}

[AI_UI_INTERACT_SEVASTOPOL_POPULATION_0150]
{Sevastopol Population: 13}

[AI_UI_INTERACT_SEVASTOPOL_POPULATION_0160]
{Sevastopol Population: 4}

[AI_UI_INTERACT_SEVASTOPOL_POPULATION_0170]
{Sevastopol Population: 3}

[AI_UI_INTERACT_SEVASTOPOL_POPULATION_0180]
{Sevastopol Population: 2}

[AI_UI_INTERACT_SEVASTOPOL_POPULATION_0190]
{Sevastopol Population: 1}

[AI_UI_MISSION_NAME_0010]
{Closing the Book}

[AI_UI_MISSION_NAME_0020]
{Welcome to Sevastopol}

[AI_UI_MISSION_NAME_0030]
{Encounters}

[AI_UI_MISSION_NAME_0040]
{Seegson Communications}

[AI_UI_MISSION_NAME_0050]
{The Quarantine}

[AI_UI_MISSION_NAME_0060]
{Outbreak}

[AI_UI_MISSION_NAME_0070]
{Seegson Synthetics}

[AI_UI_MISSION_NAME_0080]
{Haven}

[AI_UI_MISSION_NAME_0090]
{Beacon}

[AI_UI_MISSION_NAME_0100]
{The Trap}

[AI_UI_MISSION_NAME_0110]
{Hazard Containment}

[AI_UI_MISSION_NAME_0120]
{A Synthetic Solution}

[AI_UI_MISSION_NAME_0130]
{Consultation}

[AI_UI_MISSION_NAME_0140]
{The Descent}

[AI_UI_MISSION_NAME_0150]
{The Message}

[AI_UI_MISSION_NAME_0160]
{Transmission}

[AI_UI_MISSION_NAME_0170]
{Desolation}

[AI_UI_MISSION_NAME_0180]
{Tomorrow, Together}

[AI_UI_MISSION_NAME_0190]
{Isolation}

[AI_UI_INTERACT_SEARCH_CONTAINER]
{Search}

[AI_UI_INTERACT_COMMS_TITLE]
{Seegson Communication Systems}

[AI_UI_INTERACT_COMMS_DIAG]
{System Diagnostics}

[AI_UI_INTERACT_COMMS_MENU]
{SCAN // DIAG // SET // GRADE}

[AI_UI_INTERACT_COMMS_RESULT]
{Lockdown In Effect}

[AI_UI_INTERACT_GENERATOR_OFF]
{Offline}

[AI_UI_INTERACT_GENERATOR_ONLINE]
{Generator Online}

[AI_UI_INTERACT_TERMINAL_SELECT]
{Select}

[AI_UI_INTERACT_ACCESS_TERMINAL]
{Access terminal}

[AI_UI_INTERACT_ACCESS_TERMINAL_LOCKED]
{Terminal locked}

[AI_UI_INTERACT_ACCESS_REWIRE]
{Access Rewire}

[AI_UI_INTERACT_ACCESS_REWIRE_LOCKED]
{Rewire Locked}

[AI_UI_INTERACT_MINIGAMES]
{Use}

[AI_UI_INTERACT_BUTTONS]
{Use}

[AI_UI_INTERACT_TRUNCTION_USE]
{Use}

[AI_UI_INTERACT_TRUNCTION_ON]
{Turn on}

[AI_UI_INTERACT_TRUNCTION_OFF]
{Turn off}

[AI_UI_INTERACT_TRUNCTION_TOO_HIGH]
{Power level too high}

[AI_UI_INTERACT_TRUNCTION_TOO_LOW]
{Power level too low}

[AI_UI_INTERACT_GENERATOR]
{Use}

[AI_UI_INTERACT_HACK_UNLOCKED]
{Use Security Access Tuner}

[AI_UI_INTERACT_HACK_LOCKED]
{Security upgrade required}

[AI_UI_INTERACT_KEYCARD_LOCKED]
{Keycard required}

[AI_UI_INTERACT_KEYCARD_UNLOCKED]
{Use keycard}

[AI_UI_INTERACT_PASSCODE_LOCKED]
{Passcode required}

[AI_UI_INTERACT_PASSCODE_UNLOCKED]
{Use passcode}

[AI_UI_INTERACT_LEVER]
{Use}

[AI_UI_INTERACT_DOOR_LOCKED]
{Door locked}

[AI_UI_INTERACT_DOOR_POWERLESS]
{Restore power}

[AI_UI_INTERACT_CLIMB]
{Press #use# to climb}

[AI_UI_INTERACT_CLIMB_TEXT]
{Climb}

[AI_UI_INTERACT_EXPLOSIVES]
{Place bomb}

[AI_UI_INTERACT_KEYCARD]
{Keycard access}

[AI_UI_INTERACT_SAVE_HOSTILES]
{Save Game - Hostiles nearby}

[AI_UI_INTERACT_NOSTROMO_LOG]
{Access log}

[AI_UI_INTERACT_AUDIO_LOG]
{Play}

[AI_UI_INTERACT_REMOVE_BRACE]
{Remove brace}

[AI_UI_INTERACT_REMOVE_BRACE_LOCK]
{Maintenance jack required}

[AI_UI_INTERACT_ID_TAG]
{Collect ID tag}

[AI_UI_INTERACT_MICROVIEW_MAP]
{Update map}

[AI_UI_INTERACT_SAVE_TERMINAL]
{Save Game}

[AI_UI_INTERACT_SAVE_TERMINAL_SAVING]
{Please Wait…}

[AI_UI_INTERACT_SELF_DESTRUCT]
{Use}

[AI_UI_INTERACT_SELF_DESTRUCT_B]
{Activate}

[AI_UI_INTERACT_CUTTING_GAS_LOCK]
{Gas Torch Required}

[AI_UI_INTERACT_CUTTING_PLASMA_LOCK]
{Plasma Torch Required}

[AI_UI_INTERACT_CUTTING_ION_LOCK]
{Ion Torch Required}

[AI_UI_INTERACT_CUTTING_GAS]
{Use Gas Torch}

[AI_UI_INTERACT_CUTTING_PLASMA]
{Use Plasma Torch}

[AI_UI_INTERACT_CUTTING_ION]
{Use Ion Torch}

[AI_UI_INTERACT_HIDING]
{Hold to hide}

[AI_UI_INTERACT_LIFT_CALL]
{Call elevator}

[AI_UI_INTERACT_LIFT_LOCK]
{Restore power}

[AI_UI_INTERACT_TRAN_CALL]
{Call transit}

[AI_UI_INTERACT_TRAN_LOCK]
{Restore power}

[AI_UI_INTERACT_FLOOR_VENT_OPEN]
{Open vent}

[AI_UI_INTERACT_FLOOR_VENT_LOCK]
{Locked}

[AI_UI_INTERACT_FLOOR_VENT_EXIT]
{Climb out}

[AI_UI_INTERACT_SUIT_CUPBOARD]
{Change}

[AI_UI_INTERACT_IRIS]
{Climb}

[AI_UI_INTERACT_TINY_BUTTON]
{Emergency override}

[AI_UI_INTERACT_LADDERS]
{Use}

[AI_UI_INTERACT_JUMP]
{Jump}

[AI_UI_INTERACT_DIAL_ARRAY_DISH]
{Align dish}

[AI_UI_CUSTOM_PROMPT_P0001_0010]
{Lock down hatch}

[AI_UI_CUSTOM_PROMPT_P0001_0020]
{Connect airlock systems}

[AI_UI_CUSTOM_PROMPT_P0001_0030]
{Seal airlock}

[AI_UI_CUSTOM_PROMPT_P0002_0010]
{Parker's keycard required}

[AI_UI_CUSTOM_PROMPT_P0002_0020]
{Use Parker's keycard}

[AI_UI_CUSTOM_PROMPT_P0002_0030]
{Release self-destruct lock}

[AI_UI_CUSTOM_PROMPT_P0002_0040]
{Activate self-destruct sequence}

[AI_UI_CUSTOM_PROMPT_M0101_0010]
{Get dressed}

[AI_UI_CUSTOM_PROMPT_M0101_0020]
{Collect Briefing File  }

[AI_UI_CUSTOM_PROMPT_M0101_0030]
{Sign in}

[AI_UI_CUSTOM_PROMPT_M0401_0010]
{Take flashlight batteries}

[AI_UI_CUSTOM_PROMPT_M0401_0020]
{Turn off generator}

[AI_UI_CUSTOM_PROMPT_M0401_0030]
{Hit two-man switch}

[AI_UI_CUSTOM_PROMPT_M0401_0040]
{Lower luggage ramp}

[AI_UI_CUSTOM_PROMPT_M0401_0050]
{Pick up Maintenance Jack}

[AI_UI_CUSTOM_PROMPT_M0401_0060]
{Pick up flashlight}

[AI_UI_CUSTOM_PROMPT_M0601_0010]
{Pick up Data Cell}

[AI_UI_CUSTOM_PROMPT_M0601_0015]
{Pick up revolver}

[AI_UI_CUSTOM_PROMPT_M0601_0020]
{Disable security lockdown}

[AI_UI_CUSTOM_PROMPT_M0701_0010]
{Collect Motion Tracker}

[AI_UI_CUSTOM_PROMPT_M0701_0020]
{Disable security camera}

[AI_UI_CUSTOM_PROMPT_M0701_0030]
{Access External Comms Link}

[AI_UI_CUSTOM_PROMPT_M0901_0010]
{No power}

[AI_UI_CUSTOM_PROMPT_M0901_0020]
{Out of use}

[AI_UI_CUSTOM_PROMPT_M1001_0010]
{Engage coolant}

[AI_UI_CUSTOM_PROMPT_M1001_0020]
{Insert and Engage Coolant}

[AI_UI_CUSTOM_PROMPT_M1001_0030]
{Climb Ladder}

[AI_UI_CUSTOM_PROMPT_M1101_0010]
{Compression cylinder}

[AI_UI_CUSTOM_PROMPT_M1101_0020]
{Replace compression cylinder}

[AI_UI_CUSTOM_PROMPT_M1101_0030]
{Move up}

[AI_UI_CUSTOM_PROMPT_M1101_0040]
{Move down}

[AI_UI_CUSTOM_PROMPT_M1201_0010]
{Talk to Marlow}

[AI_UI_CUSTOM_PROMPT_M1201_0020]
{Activate Transit System}

[AI_UI_CUSTOM_PROMPT_M1201_0030]
{Turn on back-up power}

[AI_UI_CUSTOM_PROMPT_M1201_0040]
{Unlock Transit System control}

[AI_UI_CUSTOM_PROMPT_M1201_0050]
{Pick up Gas Torch}

[AI_UI_CUSTOM_PROMPT_M1301_0010]
{Press #use# to traverse }

[AI_UI_CUSTOM_PROMPT_M1301_0020]
{Hold #motion_trkr# to aim the scanner }

[AI_UI_CUSTOM_PROMPT_M1301_0030]
{THE DIRECTION NEEDLE POINTS TO YOUR OBJECTIVE }

[AI_UI_CUSTOM_PROMPT_M1301_0040]
{Place bomb }

[AI_UI_CUSTOM_PROMPT_M1301_0050]
{Move back }

[AI_UI_CUSTOM_PROMPT_M1301_0060]
{Hold #aim# }

[AI_UI_CUSTOM_PROMPT_M1301_0070]
{Press #fire_or_th# while holding #aim# }

[AI_UI_CUSTOM_PROMPT_M1301_0080]
{Shut down Beacon }

[AI_UI_CUSTOM_PROMPT_M1301_0090]
{Use Winch }

[AI_UI_CUSTOM_PROMPT_M1401_0010]
{Push in case of fire}

[AI_UI_CUSTOM_PROMPT_M1401_0020]
{Fire Suppression System}

[AI_UI_CUSTOM_PROMPT_M1401_0030]
{Initiate Lockdown}

[AI_UI_CUSTOM_PROMPT_M1401_0040]
{Override Door Mechanism}

[AI_UI_CUSTOM_PROMPT_M1401_0050]
{Obstructed}

[AI_UI_CUSTOM_PROMPT_M1401_0060]
{Awaiting Maintenance…}

[AI_UI_CUSTOM_PROMPT_M1401_0070]
{Reset Breaker}

[AI_UI_CUSTOM_PROMPT_M1401_0080]
{Breaker Reset Required}

[AI_UI_CUSTOM_PROMPT_M1401_0090]
{Please Wait…}

[AI_UI_CUSTOM_PROMPT_M1401_0100]
{Energy Flow Initialisation Required}

[AI_UI_CUSTOM_PROMPT_M1401_0110]
{Stabilise energy flow}

[AI_UI_CUSTOM_PROMPT_M1401_0120]
{Call Freight}

[AI_UI_CUSTOM_PROMPT_M1401_0130]
{Restore Power}

[AI_UI_CUSTOM_PROMPT_M1401_0140]
{Pressurise Airlock}

[AI_UI_CUSTOM_PROMPT_M1601_0010]
{Activate cleaning robot}

[AI_UI_CUSTOM_PROMPT_M2101_0010]
{Lift Lockdown}

[AI_UI_CUSTOM_PROMPT_M2101_0020]
{Recall cart}

[AI_UI_CUSTOM_PROMPT_M2101_0030]
{Cart arrived}

[AI_UI_CUSTOM_PROMPT_M2101_0040]
{POWER FAILURE}

[AI_UI_CUSTOM_PROMPT_M2101_0050]
{Activate car}

[AI_UI_CUSTOM_PROMPT_M2101_0060]
{Cart in motion}

[AI_UI_CUSTOM_PROMPT_M2101_0070]
{Climb up}

[AI_UI_CUSTOM_PROMPT_M2101_0080]
{Jump down}

[AI_UI_CUSTOM_PROMPT_M2101_0090]
{Transport lockdown active}

[AI_UI_CUSTOM_PROMPT_M2201_0010]
{Place weapons}

[AI_UI_CUSTOM_PROMPT_M2501_0010]
{Power up Tram systems}

[AI_UI_CUSTOM_PROMPT_M2501_0020]
{Activate Tram}

[AI_UI_CUSTOM_PROMPT_M2501_0030]
{Power up workshop controls}

[AI_UI_CUSTOM_PROMPT_M2501_0040]
{Activate winch}

[AI_UI_CUSTOM_PROMPT_M2501_0050]
{Overload Alpha Core}

[AI_UI_CUSTOM_PROMPT_M2501_0060]
{Deactivate Core Limiter Alpha}

[AI_UI_CUSTOM_PROMPT_M2501_0070]
{Deactivate Protective Relay Alpha}

[AI_UI_CUSTOM_PROMPT_M2501_0080]
{Overload Beta Core}

[AI_UI_CUSTOM_PROMPT_M2501_0090]
{Deactivate Core Limiter Beta}

[AI_UI_CUSTOM_PROMPT_M2501_0100]
{Deactivate Protective Relay Beta}

[AI_UI_CUSTOM_PROMPT_M2501_0110]
{Divert power to the Central Core}

[AI_UI_CUSTOM_PROMPT_M2501_0120]
{Activate Core Controls}

[AI_UI_CUSTOM_PROMPT_M2501_0130]
{Initialize Emergency Purge Sequence}

[AI_UI_CUSTOM_PROMPT_M2501_0140]
{Commence Purge Sequence}

[AI_UI_CUSTOM_PROMPT_M2501_0150]
{Enable Conduit Interface }

[AI_UI_CUSTOM_PROMPT_M2501_0160]
{Disengage Locking Mechanism}

[AI_UI_CUSTOM_PROMPT_M2501_0170]
{Activate Alpha Conduit}

[AI_UI_CUSTOM_PROMPT_M2501_0180]
{Activate Beta Conduit}

[AI_UI_CUSTOM_PROMPT_M2501_0190]
{Restore Power}

[AI_UI_CUSTOM_PROMPT_M2701_0010]
{Launch ambulance shuttle}

[AI_UI_CUSTOM_PROMPT_M2701_0020]
{Restart power system}

[AI_UI_CUSTOM_PROMPT_M2701_0030]
{View flight recorder data}

[AI_UI_CUSTOM_PROMPT_M2701_0040]
{Charge auxiliary generator}

[AI_UI_CUSTOM_PROMPT_M2701_0050]
{Deactivate fusion relay}

[AI_UI_CUSTOM_PROMPT_M2701_0060]
{Hack maintenance terminal}

[AI_UI_CUSTOM_PROMPT_M3001_0010]
{Activate Observation platform}

[AI_UI_CUSTOM_PROMPT_M3001_0020]
{Commence deep space scan}

[AI_UI_CUSTOM_PROMPT_M3001_0030]
{Elevator deactivated}

[AI_UI_CUSTOM_PROMPT_M3001_0040]
{Airlock deactivated}

[AI_UI_CUSTOM_PROMPT_M3001_0050]
{Input Torrens coordinates}

[AI_UI_CUSTOM_PROMPT_M3001_0060]
{Satellite array locked}

[AI_UI_CUSTOM_PROMPT_M3001_0070]
{Reboot Array Clamp controls}

[AI_UI_CUSTOM_PROMPT_M3001_0080]
{Power up Clamp Release}

[AI_UI_CUSTOM_PROMPT_M3001_0090]
{ Unlock Emergency Clamp}

[AI_UI_CUSTOM_PROMPT_M3201_0010]
{Reboot power systems}

[AI_UI_CUSTOM_PROMPT_M3201_LOCK_0020]
{Transit system offline}

[AI_UI_CUSTOM_PROMPT_M3201_0020]
{Initialize Transit System}

[AI_UI_CUSTOM_PROMPT_M3201_LOCK_0030]
{Generator Operational }

[AI_UI_CUSTOM_PROMPT_M3201_0030]
{Restart Generator}

[AI_UI_CUSTOM_PROMPT_M3301_0010]
{Reboot system}

[AI_UI_CUSTOM_PROMPT_M3301_0020]
{Traverse}

[AI_UI_IED_HOLD_TO_AIM]
{#aim# Aim #activate_itm# (Hold) Place}

[AI_UI_IED_PRESS_TO_THROW]
{Press #fire_or_th# to Throw}

[AI_UI_IED_PRESS_TO_ACTIVATE]
{Press #activate_itm# to Activate}

[AI_UI_IED_HOLD_TO_ACTIVATE]
{Hold #activate_itm# to Activate}

[AI_UI_COLLECT_ITEM_QUANTITY_PROMPT]
{Collect [0%s] ([1%d])}

